GamepadInput#
Fully qualified name: carb::input::GamepadInput
Defined in carb/input/InputTypes.h
- 
enum class carb::input::GamepadInput : InputType#
 Defines a gamepad input.
Expected ABXY buttons layout:
eMenu1 - maps to View (XBone) / Share (PS4) eMenu2 - maps to Menu (XBone) / Options (PS4)Y X B A
Values:
- 
enumerator eLeftStickRight#
 
- 
enumerator eLeftStickLeft#
 
- 
enumerator eLeftStickUp#
 
- 
enumerator eLeftStickDown#
 
- 
enumerator eRightStickRight#
 
- 
enumerator eRightStickLeft#
 
- 
enumerator eRightStickUp#
 
- 
enumerator eRightStickDown#
 
- 
enumerator eLeftTrigger#
 
- 
enumerator eRightTrigger#
 
- 
enumerator eA#
 
- 
enumerator eB#
 
- 
enumerator eX#
 
- 
enumerator eY#
 
- 
enumerator eLeftShoulder#
 
- 
enumerator eRightShoulder#
 
- 
enumerator eMenu1#
 
- 
enumerator eMenu2#
 
- 
enumerator eLeftStick#
 
- 
enumerator eRightStick#
 
- 
enumerator eDpadUp#
 
- 
enumerator eDpadRight#
 
- 
enumerator eDpadDown#
 
- 
enumerator eDpadLeft#
 
- 
enumerator eCount#
 The number of GamepadInput elements.
- 
enumerator eLeftStickRight#