carb::audio::playLoopingSound
Defined in carb/audio/AudioUtils.h
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inline Voice *carb::audio::playLoopingSound(const IAudioPlayback *iface, Context *ctx, SoundData *snd, size_t loopCount = kEventPointLoopInfinite, bool spatial = false)
- Play a sound sound that loops. - Remark - This plays a sound which loops through the full sound a given number of times (or an infinite number of times if desired). - Parameters
- iface – [in] The IAudioPlayback interface to use. 
- ctx – [in] The context to play the sound on. 
- snd – [in] The sound to play. 
- loopCount – [in] The number of times the sound will loop. 
- spatial – [in] This chooses whether the sound is played as spatial or non-spatial.