usdgeom-unused-uvs#
Code |
VG.033 |
|---|---|
Version |
1.0.0 |
Validator |
|
Compatibility |
core-usd |
Tags |
🚀 |
Summary#
Do not author unused texture coordinates.
Description#
Authoring unused UVs/texture coordinates can cause unnecessary GPU and system memory usage and larger file sizes. As the data takes up space on a mesh, it is best to avoid having to store and process it unless it is actually required by a material.
Why is it required?#
Reducing GPU memory usage
Reducing system memory usage
Reducing file size
How to comply#
Do not author texture coordinates if they are not used
Use Scene Optimizer “Remove Unused UVs” operation to clean up