usdgeom-unused-uvs#

Code

VG.033

Version

1.0.0

Validator

latest+

Compatibility

core-usd

Tags

🚀

Summary#

Do not author unused texture coordinates.

Description#

Authoring unused UVs/texture coordinates can cause unnecessary GPU and system memory usage and larger file sizes. As the data takes up space on a mesh, it is best to avoid having to store and process it unless it is actually required by a material.

Why is it required?#

  • Reducing GPU memory usage

  • Reducing system memory usage

  • Reducing file size

How to comply#

  • Do not author texture coordinates if they are not used

  • Use Scene Optimizer “Remove Unused UVs” operation to clean up

For More Information#