addNormalTextureToPbrMaterial#

Fully qualified name: usdex::rtx::addNormalTextureToPbrMaterial

bool usdex::rtx::addNormalTextureToPbrMaterial(
pxr::UsdShadeMaterial &material,
const pxr::SdfAssetPath &texturePath,
)#

Adds a normal texture to the PBR material.

It is expected that the material was created by usdex::rtx::definePbrMaterial().

Parameters:
  • material – The UsdShadeMaterial prim to add the texture

  • texturePath – The SdfAssetPath to the texture file

Returns:

Whether or not the texture was added to the material