addEmissiveColorToPbrMaterial#

Fully qualified name: usdex::rtx::addEmissiveColorToPbrMaterial

bool usdex::rtx::addEmissiveColorToPbrMaterial(
pxr::UsdShadeMaterial &material,
const pxr::GfVec3f &color,
const float intensity = 1000.0f,
)#

Adds an emissive color to the PBR material.

It is expected that the material was created by usdex::rtx::definePbrMaterial().

Parameters:
  • material – The UsdShadeMaterial prim to add the color

  • color – The emissive color

  • intensity – The intensity of the emissive color

Returns:

Whether or not the color was added to the material