computeEffectiveMdlSurfaceShader
Fully qualified name: usdex::rtx::computeEffectiveMdlSurfaceShader
-
pxr::UsdShadeShader usdex::rtx::computeEffectiveMdlSurfaceShader(
- const pxr::UsdShadeMaterial &material,
)
Get the effective surface Shader of a Material for the MDL render context.
- Parameters:
material – The Material to consider
- Returns:
The connected Shader. Returns an invalid object on error.