computeEffectiveMdlSurfaceShader#

Fully qualified name: usdex::rtx::computeEffectiveMdlSurfaceShader

pxr::UsdShadeShader usdex::rtx::computeEffectiveMdlSurfaceShader(
const pxr::UsdShadeMaterial &material,
)#

Get the effective surface Shader of a Material for the MDL render context.

Parameters:

material – The Material to consider

Returns:

The connected Shader. Returns an invalid object on error.