definePhysicsMaterial#
Fully qualified name: usdex::core::definePhysicsMaterial
- pxr::UsdShadeMaterial usdex::core::definePhysicsMaterial(
- pxr::UsdPrim prim,
- const float dynamicFriction,
- const std::optional<float> staticFriction = std::nullopt,
- const std::optional<float> restitution = std::nullopt,
- const std::optional<float> density = std::nullopt,
Creates a Physics Material.
This is an overloaded member function, provided for convenience. It differs from the above function only in what arguments it accepts.
- Parameters:
prim – Prim to define the material. The prim’s type will be set to
UsdShadeMaterial.dynamicFriction – The dynamic friction of the material
staticFriction – The static friction of the material
restitution – The restitution of the material
density – The density of the material
- Returns:
UsdShadeMaterial schema wrapping the defined UsdPrim