computeEffectivePreviewSurfaceShader#

Fully qualified name: usdex::core::computeEffectivePreviewSurfaceShader

pxr::UsdShadeShader usdex::core::computeEffectivePreviewSurfaceShader(
const pxr::UsdShadeMaterial &material,
)#

Get the effective surface Shader of a Material for the universal render context.

Parameters:

material – The Material to consider

Returns:

The connected Shader. Returns an invalid shader object on error.