definePbrMaterial#
Fully qualified name: usdex::core::definePbrMaterial
- pxr::UsdShadeMaterial usdex::core::definePbrMaterial(
- pxr::UsdPrim parent,
- const std::string &name,
- const pxr::GfVec3f &color,
- const float opacity = 1.0f,
- const float roughness = 0.3f,
- const float metallic = 0.0f,
Defines an OpenPBR
UsdShadeMaterialinterface that drives both an OpenPBR MaterialX render context and the universal render context.This is an overloaded member function, provided for convenience. It differs from the above function only in what arguments it accepts.
- Parameters:
parent – Prim below which to define the Material
name – Name of the Material
color – The base color of the Material
opacity – The Opacity Amount to set, 0.0-1.0 range where 1.0 = opaque and 0.0 = invisible
roughness – The Roughness Amount to set, 0.0-1.0 range where 1.0 = flat and 0.0 = glossy
metallic – The Metallic Amount to set, 0.0-1.0 range where 1.0 = max metallic and 0.0 = no metallic
- Returns:
The newly defined
UsdShadeMaterial. Returns an Invalid object on error.