bindMaterial#
Fully qualified name: usdex::core::bindMaterial
- bool usdex::core::bindMaterial(
- pxr::UsdPrim prim,
- const pxr::UsdShadeMaterial &material,
Authors a direct binding to the given material on this prim.
Validates both the prim and the material, applies the
UsdShadeMaterialBindingAPIto the target prim, and binds the material to the target prim.Note
The material is bound with the default “all purpose” used for both full and preview rendering, and with the default “fallback strength” meaning descendant prims can override with a different material. If alternate behavior is desired, use the
UsdShadeMaterialBindingAPIdirectly.- Parameters:
prim – The prim that the material will affect
material – The material to bind to the prim
- Returns:
Whether the material was successfully bound to the target prim.