defineGlassPreviewMaterial#
Fully qualified name: usdex::core::defineGlassPreviewMaterial
- pxr::UsdShadeMaterial usdex::core::defineGlassPreviewMaterial(
- pxr::UsdPrim prim,
- const pxr::GfVec3f &color,
- const float indexOfRefraction = 1.5f,
- const float roughness = 0.02f,
- const float opacity = 0.2f,
Defines a Glass PBR
UsdShadeMaterialdriven by aUsdPreviewSurfaceshader network for the universal render context.This is an overloaded member function, provided for convenience. It differs from the above function only in what arguments it accepts.
- Parameters:
prim – Prim to define the material on. The prim’s type will be set to
UsdShadeMaterial.color – The color of the Material
indexOfRefraction – The Index of Refraction to set, minimum 1.0; suggested maximum 4.0
roughness – The Roughness Amount to set, 0.0-1.0 range where 1.0 = flat and 0.0 = glossy
opacity – The Opacity Amount to set, 0.0-1.0 range where 1.0 = opaque and 0.0 = invisible
- Returns:
The newly defined
UsdShadeMaterial. Returns an Invalid object on error.