defineDomeLight#
Fully qualified name: usdex::core::defineDomeLight
- pxr::UsdLuxDomeLight usdex::core::defineDomeLight(
- pxr::UsdPrim parent,
- const std::string &name,
- float intensity = 1.0f,
- std::optional<std::string_view> texturePath = std::nullopt,
- const pxr::TfToken &textureFormat = pxr::UsdLuxTokens->automatic,
Creates a dome light with an optional texture.
This is an overloaded member function, provided for convenience. It differs from the above function only in what arguments it accepts.
- Parameters:
parent – Prim below which to define the light
name – Name of the light
intensity – The intensity value of the dome light
texturePath – The path to the texture file to use on the dome light.
textureFormat – How the texture should be mapped on the dome light.
- Returns:
The light if created successfully.