OmniGraph Node omni.graph.ui.SetCameraTarget¶
omni.graph.ui.SetCameraTarget Properties¶
Name |
Value |
---|---|
Version |
1 |
Extension |
omni.graph.ui |
Has State? |
False |
Implementation Language |
C++ |
Default Memory Type |
cpu |
Generated Code Exclusions |
tests |
uiName |
Set Camera Target |
__categories |
sceneGraph:camera |
__exclusions |
tests |
Generated Class Name |
OgnSetCameraTargetDatabase |
Python Module |
omni.graph.ui |
omni.graph.ui.SetCameraTarget Description¶
Sets the camera’s target
omni.graph.ui.SetCameraTarget Inputs¶
Name |
Type |
Default |
Required? |
Descripton |
---|---|---|---|---|
inputs:execIn |
execution |
None |
Y |
Execution input |
uiName |
In |
|||
inputs:prim |
bundle |
None |
The camera prim, when ‘usePath’ is false |
|
inputs:primPath |
token |
Y |
Path of the camera, used when ‘usePath’ is true |
|
uiName |
Camera Path |
|||
inputs:rotate |
bool |
True |
Y |
True to keep position but change orientation and radius (camera rotates to look at new target). False to keep orientation and radius but change position (camera moves to look at new target). |
uiName |
Rotate |
|||
__default |
true |
|||
inputs:target |
pointd[3] |
[0.0, 0.0, 0.0] |
Y |
The target point |
uiName |
Target |
|||
inputs:usePath |
bool |
True |
Y |
When true, the ‘primPath’ attribute is used as the path to the prim being read, otherwise it will read the connection at the ‘prim’ attribute |
__default |
true |
omni.graph.ui.SetCameraTarget Outputs¶
Name |
Type |
Default |
Required? |
Descripton |
---|---|---|---|---|
outputs:execOut |
execution |
None |
Y |
Execution Output |
uiName |
Out |