OmniGraph Node omni.graph.ui.SetCameraPosition

omni.graph.ui.SetCameraPosition Properties

Name

Value

Version

1

Extension

omni.graph.ui

Has State?

False

Implementation Language

C++

Default Memory Type

cpu

Generated Code Exclusions

tests

uiName

Set Camera Position

__categories

sceneGraph:camera

__exclusions

tests

Generated Class Name

OgnSetCameraPositionDatabase

Python Module

omni.graph.ui

omni.graph.ui.SetCameraPosition Description

Sets the camera’s position

omni.graph.ui.SetCameraPosition Inputs

Name

Type

Default

Required?

Descripton

inputs:execIn

execution

None

Y

Execution input

uiName

In

inputs:position

pointd[3]

[0.0, 0.0, 0.0]

Y

The new position

uiName

Position

inputs:prim

bundle

None

The camera prim, when ‘usePath’ is false

inputs:primPath

token

Y

Path of the camera, used when ‘usePath’ is true

uiName

Camera Path

inputs:rotate

bool

True

Y

True to keep position but change orientation and radius (camera moves to new position while still looking at the same target). False to keep orientation and radius but change position (camera moves to look at new target).

uiName

Rotate

__default

true

inputs:usePath

bool

True

Y

When true, the ‘primPath’ attribute is used as the path to the prim being read, otherwise it will read the connection at the ‘prim’ attribute

__default

true

omni.graph.ui.SetCameraPosition Outputs

Name

Type

Default

Required?

Descripton

outputs:execOut

execution

None

Y

Execution Output

uiName

Out