At the core of Omniverse is a set of fundamental services known as NVIDIA Omniverse™ Nucleus that allow a variety of Omniverse-enabled client applications ( Apps, Connectors, and others) to share and modify authoritative representations of virtual worlds.
Ultimately, Nucleus sits on a network somewhere, with clients connected to it, sharing the same authoritative state of a virtual world.
Omniverse Nucleus allows live syncing. This is a publish/subscribe model, where multiple Clients connected to it in such a manner that once one of those Clients submits a change (publishes it), every other Client (subscriber) will immediately receive that change.
Nucleus Core represents assets in a hierarchical, tree-like structure. To an end user it looks just like a faimiliar file tree - with directories and files inside them.
Files can be uploaded, downloaded, and moved around; directories created, deleted, and listed.
Nucleus utilizes a single file tree similar to Unix systems, with a “path”
to a file being a forward-slash (
/) separated string of “nodes”:
… and so on.
Though Nucleus itself does not care what kind of files are in there (one can
upload anything to Nucleus as if it was a fileserver), the most common data
formats used across Omniverse are
MDL, and similar.