Translucent Material

ParticleTranslucentMaterial01

Translucent Material Parameters

The particle tool comes with a default translucent material that you can use with your particles.

Translucent Material Texture

ParticleTranslucentMaterialTexture01

This group carries your texture information. You can load textures and change texture and brightness here.

Texture

Description

Texture

Select your texture in this field using the file browse button.
You can also locate files if you have a path in the field.

Texture Color Space

auto
raw
sRGB

Color texture brightness

Change color brightness. This is an additive function.

Color texture contrast

Change color contrast. This is a power function.

Translucent Material Flipbook

ParticleTranslucentMaterialFlipbook01

This group allows you to subdivide a texture and animate it. This only works if you hit play in Omniverse.

Flipbook

Description

Enable flipbooks

Toggle: Controls whether the flipbook is enabled or disabled.

Number of columns

Set the number of columns here.

Number of rows

Set the number of rows here.

Playback speed

Set the speed of the playback in seconds.

Albedo

ParticleTranslucentMaterialAlbEmiss01

This group sets an vector diffuse color.

Albedo

Description

Diffuse color

Set the diffuse color R, G, B.

Translucent Material Emissive

This group sets an emissive color and Intensity

Emissive

Description

Enable Emissive

Toggle: Controls whether to enable or disable an emissive to the material.

Emissive color

Set the emissive color R, G, B.

Emissive Intensity

Sets an emissive intensity.

Translucent Material Emission

Emission

Description

Emission from texture

Toggle: Controls whether to enable or disable an emission from the loaded texture.

Translucent Material Inputs Opacity

ParticleTranslucentMaterialOpacity01

This group controls opacity from the loaded texture for the material.

Inputs

Description

Opacity

Controls the overall fractional opacity of the texture.

Opacity

Description

Opacity from texture

Toggle: Use opacity from the textures alpha channel.

Opacity texture min

Opacity texture minimum value.

Opacity texture maximum

Opacity texture maximum value.

Opacity texture brightness

Change opacity brightness. This is an additive function.

Opacity texture contrast

Change opacity contrast. This is a power function.

Draw a round particle

Toggle: Creates a round particle from the particle mesh.

Translucent Material Vertex Color

ParticleTranslucentMaterialFlags01

This group holds the toggles to enable disable vertex colors as well as texcoord index controls.

Vertex Color

Description

Enable Vertex Color

Toggle: Controls whether vertex color is enabled or disabled.
Enable this if you want to change colors or over time in the particle system.

Enable vertex color alpha channel

Toggle: Controls whether vertex color alpha channel is enabled or disabled.
Enable this if you want to change opacity or over time in the particle system.

texcoord channel index

Vertex color UV index.

Translucent Material Geometry

Geometry

Description

Double sided

Toggle: Controls whether the geometry is single sided or double sided.

Translucent Material Flags

Material Flag

Description

Exclude from White Mode

Toggle: Controls whether the geometry is included or excluded from white mode.