st panner

This node is used to create static texture panning. (ie: flipbooks, subUVs). ATTENTION!: omni.particle.system.core is currently undergoing extensive (breaking) changes. Please be aware that systems built with the existing extension will need to be rebuilt in the USD Composer 2023.2 release.

Installation

To use this Node, you must enable omni.particle.system.core in the Extension Manager.

Inputs

Name

Type

Description

Default

endTileS

int

The end frame in S coordinate space (columns). -1 uses default frames set.

-1

endTileT

int

The end frame in T coordinate space (rows). -1 uses default frames set.

-1

flipS

bool

Flip the UV space in S coordinate space (columns).

False

flipT

bool

Flip the UV space in T coordinate space (rows)

True

startTileS

int

The start frame in S coordinate space (columns). -1 uses default frames set.

-1

startTileT

int

The start frame in T coordinate space (rows). -1 uses default frames set.

-1

tilesS

int

Set the amount of frames in S coordinate space.

1

tilesT

int

Set the amount of frames in T coordinate space.

1

randomizeStartTile

bool

Starts each particle at a random tile in the range, based on the particle ID, instead of the first tile in the range.

False

cycleTiles

bool

When enabled, the simulation cycles through all of the tiles every Tile Range Time In Seconds., When disabled, the simulation cycles through all of the tiles exactly once over each particle’s lifetime.

False

cyclePeriod

float

When Use Time for Tile Speed is enabled, this is the time period over which a full cycle of the tile range occurs. If this is set to 0, each particle permanently stays on whichever tile it started with.

2.0

particles

bundle

Input particle data.

Outputs

Name

Type

Description

Default

particles

bundle

Output particle data