Omniverse Nucleus is the database and collaboration engine of the Omniverse platform. With Omniverse Nucleus, teams can have multiple users connected together live with multiple applications all at once. This allows people to use the application they are the most comfortable and quickest with and really opens a lot of doors for rapid iteration.

To do so, Omniverse Nucleus offers a set of fundamental services that allow a variety of client applications, renderers, and microservices all to share and modify representations of virtual worlds together.

Nucleus operates under a publish/subscribe model. Subject to access controls, Omniverse clients can publish modifications to digital assets and virtual worlds to the Nucleus database or subscribe to their changes. Nucleus can be installed in multiple ways: on a workstation, on-premises, or in a private cloud. When connected to a Omniverse Nucleus server, worlds can be authored LIVE across multiple Omniverse applications, machines and users for advanced collaborative workflows.

Changes are transmitted in real-time between connected applications. Digital assets can include geometry, lights, materials, textures and other data that describe virtual worlds and their evolution through time. Multiple Clients can be connected such that once one of those Clients submits a change (publishes a change), every other Client (subscriber) will immediately receive that change.

Beyond live authoring, there are a number of other Features and Benefits that Omniverse Nucleus provides.

Open Nucleus Documentation Portal