Enterprise Subscriptions

Subscriptions Overview

Omniverse Enterprise has three subscription components: Creator, Reviewer, Nucleus. Creator enables scene composition, simulation and rendering on workstations and virtual workstations. Reviewer enables review and approval abilities for users on workstations and virtual workstations. Nucleus provides collaboration and scalable core microservices deployed on servers and/or workstations.

Capabilities

Launcher

Launcher

Creator

Reviewer

Nucleus

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Workstation Launcher

Yes
Yes
Yes

IT Managed Launcher

Yes
Yes
Yes

Connectors

Connectors (Company: Product)

Creator

Reviewer

Nucleus

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Autodesk: 3ds Max

Yes
Yes
Yes

Autodesk: Maya

Yes
Yes
Yes

Epic Games: Unreal Engine

Yes
Yes
Yes

Autodesk: Revit

Yes
Yes
Yes

McNeel: Rhinoceros

Yes
Yes
Yes

Trimble: SketchUp

Yes
Yes
Yes

Omniverse Apps

Apps

Creator

Reviewer

Nucleus

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USD Presenter

Yes
Yes
No

USD Composer

Yes
No
No

Nucleus

Apps

Creator

Reviewer

Nucleus

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Nucleus Workstation

No
No
Yes

Omniverse Enterprise Nucleus Server

No
No
Yes

Enterprise User Accounts SSO / Active Directory

No
No
Yes

Nucleus Self Service Cloud Hosting License

No
No
Yes

Secure Transport

No
No
Yes

LFT - Large File Transfer Scaling

No
No
Yes

Microservices

Apps

Creator

Reviewer

Nucleus

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Web Live Streaming

Yes
No
No

CloudXR AR Streaming (Android)

Yes
No
No

Extensibility

Extensibility

Creator

Reviewer

Nucleus

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Omniverse Kit SDK

Yes
Yes
No

Omniverse Connect SDK Sample

Yes
Yes
No

Integrated NVIDIA SDKs

NVIDIA SDKs

Creator

Reviewer

Nucleus

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Cloud-XR

Yes
Yes
No

MDL

Yes
Yes
No

Physx 5.0

Yes
Yes
No

Blast

Yes
Yes
No

Iray

Yes
No
No

Support

Support

Creator

Reviewer

Nucleus

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Enterprise 8x5

Yes
Yes
Yes

Public Forums

Yes
Yes
Yes

Note

Enterprise customers can use any feature, App, Extension, or Connector that is included in the Omniverse platform at their own risk, outside of Enterprise Support licenses.

Formats

Omniverse Natively Supports the formats mentioned below, however, virtually any 3D format can be brought to Omniverse via the vast array of import methods found within the parent tools of omniverse connectors.

FBX

Directionality

OBJ

Import/Export

GLTF

Import/Export

GLB

Import/Export

USD

Import/Export

USDZ

Import/Export

STEP

Import

IGES

Import

Alembic

Import

LXO

Import

MD5

Import

ES7

Import