Models, Materials and USD¶
USD¶
The fundamental representation for assets in Omniverse is Pixar’s open-source Universal Scene Description (USD). While USD includes a file format, it is much more than that. USD is a powerful scene representation with an API that allows complex property inheritance, instancing, layering, lazy loading and a wide variety of other key features. Omniverse uses USD for interchange through the Nucleus DB service.
Additional and Recommended Source of USD InformationWhat Makes USD Unique¶
5 Things To Know About USD¶
Converting to USD¶
The Omniverse gives you all the tools you need to quickly and easily convert assets into and out of USD.
Asset Converter¶
Accessible via Apps on the omniverse, users can convert models into USD using the Asset Converter Service (Extension).
Format |
Name |
Description |
---|---|---|
|
Autodesk FBX Interchange File |
Common 3D model saved in the Autodesk Filmbox format |
|
Object File Format |
Common 3D Model format |
|
GL Transmission Format File |
Common 3D Scene Description |
Connectors¶
Specialized connectors offer a more finely tuned conversion process. Through connectors, native files are directly translated to usd.
Note
Because connected applications often have numerous file conversion capabilities, a path to even the most obscure formats may be possible via various connectors.
MDL¶
NVIDIA has developed a custom schema in USD to represent material assignments and specify material parameters. In Omniverse, these specialized USD’s get an extension change to .MDL
signifying that it is represented in NVIDIA’s open-source MDL (Material Definition Language).
MDL Texture Formats Accepted¶
Extension |
Format |
Description |
---|---|---|
|
Bitmap Image File |
Common image format developed by Microsoft.
|
|
DirectDraw Surface |
Microsoft DirectX format for textures and environments.
|
|
OpenEXR |
High Dynamic Range format developed by Industrial Light and Magic
|
|
Graphical Interchange Format File |
Common color constrained lossless web format developed by CompuServe.
|
|
High Dynamic Range Image File |
High Dynamic Range format developed by Industrial Light and Magic.
|
|
Joint Photographic Experts Group |
Common “lossy” compressed graphic format.
|
|
Joint Photographic Experts Group |
Common “lossy” compressed graphic format.
|
|
Target Image File Format |
Common “lossless” and “lossy” graphic format.
|
|
Portable Network Graphics File |
Common “lossless” compressed graphics format.
|
|
Adobe Photoshop Document |
The native format for Adobe Photoshop documents.
|
|
Truevision Advanced Raster Graphics Adapter |
High Quality raster graphic format developed by Avid Technology |
|
Extending USD¶
Universal Scene Description is also extensible to support new data models and workflows. This is primarily done using USD schemas. NVIDIA has developed custom USD schemas to represent general physical properties of objects (e.g. mass, moment of inertia), the way they are constrained to move (e.g. pivots, joints) and parameters specific to a particular Physics simulator (e.g. NVIDIA’s open-source PhysX).
For more information on custom schemas, please see our USD Schemas documentation