[app.renderer] resolution.width = 1920 resolution.height = 1080 [renderer] multiGpu.maxGpuCount = 1 mdl.searchPaths.templates = "${lightspeed.trex.app.resources}/deps/omni_core_materials/Base;${kit}/mdl/core/Base;${kit}/mdl/core/Volume;${kit}/mdl/core/mdl" [rtx] multiThreading.enabled = true materialflattener.enabled = false pathtracing.maxBounces = 3 ambientOcclusion.denoiserMode = 0 translucency.maxRefractionBounces = 1 sceneDb.ambientLightIntensity = 0.001 reflections.denoiser.enabled = 0 reflections.importantLightsOnly = 1 reflections.sampledLighting.maxRayIntensity = 0.15 reflections.sampledLighting.samplesPerPixel = 1 indirectDiffuse.computeDiffuseGiAfterSpecularEvents = 0 indirectDiffuse.denoiser.enabled = 0 indirectDiffuse.enabled = 1 indirectDiffuse.fetchSampleCount = 4 indirectDiffuse.maxBounces = 16 indirectDiffuse.restir = 0 directLighting.sampledLighting.autoEnable = 0 directLighting.sampledLighting.enabled = 1 [rtx.hydra] TBNFrameMode = 0 # Auto-mode [rtx.post] tonemap.op = 6 tonemap.cm2Factor = 1155 histogram.enabled = true # auto exposure on histogram.useExposureClamping = false dlss.enableDenoiser = 1 [rtx-transient] resourcemanager.enableTextureStreaming = true [usd] enableOmniUsdMdlDiscoverOnStartup = true ############################################################################### # Fix for Pre-ADA GPUs: Disable present thread by default ############################################################################### [app.runLoops] main.rateLimitUsePrecisionSleep = true main.syncToPresent = false [exts."omni.kit.renderer.core".present] enabled = false presentAfterRendering = false ###############################################################################