Read Transform#
Reads the transform (position, rotation, scale) of a mesh or light in world space.
Extracts the transform information from a given mesh or light prim. Outputs position, rotation (as quaternion), and scale in world space.
Component Information#
Name:
ReadTransformUI Name: Read Transform
Version: 1
Categories: Sense
Input Properties#
Property |
Display Name |
Type |
IO Type |
Default Value |
Optional |
|---|---|---|---|---|---|
target |
Target |
Prim |
Input |
None |
No |
Target#
The mesh or light prim to read the transform from.
Output Properties#
Property |
Display Name |
Type |
IO Type |
Default Value |
Optional |
|---|---|---|---|---|---|
position |
Position |
Float3 |
Output |
[0.0, 0.0, 0.0] |
No |
rotation |
Rotation |
Float4 |
Output |
[0.0, 0.0, 0.0, 1.0] |
No |
scale |
Scale |
Float3 |
Output |
[1.0, 1.0, 1.0] |
No |
Position#
The world space position of the target.
Rotation#
The world space rotation of the target as a quaternion (x, y, z, w).
Scale#
The world space scale of the target.
Usage Notes#
This component is part of the RTX Remix graph system. It is intended for use in the Remix Toolkit and Runtime only.