UsdPhysics module#
Summary: The UsdPhysics module defines the physics-related prim and property schemas that together form a physics simulation representation.
Classes:
- class pxr.UsdPhysics.ArticulationDesc#
 Attributes:
- property articulatedBodies#
 
- property articulatedJoints#
 
- property filteredCollisions#
 
- property rootPrims#
 
- class pxr.UsdPhysics.ArticulationRootAPI#
 Methods:
- static Apply()#
 
- static CanApply()#
 
- static Get()#
 
- static GetSchemaAttributeNames()#
 
- class pxr.UsdPhysics.Axis#
 Attributes:
- X = pxr.UsdPhysics.Axis.X#
 
- Y = pxr.UsdPhysics.Axis.Y#
 
- Z = pxr.UsdPhysics.Axis.Z#
 
- names = {'X': pxr.UsdPhysics.Axis.X, 'Y': pxr.UsdPhysics.Axis.Y, 'Z': pxr.UsdPhysics.Axis.Z}#
 
- values = {0: pxr.UsdPhysics.Axis.X, 1: pxr.UsdPhysics.Axis.Y, 2: pxr.UsdPhysics.Axis.Z}#
 
- class pxr.UsdPhysics.Capsule1ShapeDesc#
 Attributes:
- property axis#
 
- property bottomRadius#
 
- property halfHeight#
 
- property topRadius#
 
- class pxr.UsdPhysics.CapsuleShapeDesc#
 Attributes:
- property axis#
 
- property halfHeight#
 
- property radius#
 
- class pxr.UsdPhysics.CollisionAPI#
 Methods:
- static Apply()#
 
- static CanApply()#
 
- CreateCollisionEnabledAttr()#
 
- CreateSimulationOwnerRel()#
 
- static Get()#
 
- GetCollisionEnabledAttr()#
 
- static GetSchemaAttributeNames()#
 
- GetSimulationOwnerRel()#
 
- class pxr.UsdPhysics.CollisionGroup#
 Methods:
- static ComputeCollisionGroupTable()#
 
- CreateFilteredGroupsRel()#
 
- CreateInvertFilteredGroupsAttr()#
 
- CreateMergeGroupNameAttr()#
 
- static Define()#
 
- static Get()#
 
- GetCollidersCollectionAPI()#
 
- GetFilteredGroupsRel()#
 
- GetInvertFilteredGroupsAttr()#
 
- GetMergeGroupNameAttr()#
 
- static GetSchemaAttributeNames()#
 
- class pxr.UsdPhysics.CollisionGroupDesc#
 Attributes:
- property filteredGroups#
 
- property invertFilteredGroups#
 
- property mergeGroupName#
 
- property mergedGroups#
 
- class pxr.UsdPhysics.ConeShapeDesc#
 Attributes:
- property axis#
 
- property halfHeight#
 
- property radius#
 
- class pxr.UsdPhysics.CustomJointDesc#
 
- class pxr.UsdPhysics.CustomUsdPhysicsTokens#
 Attributes:
- property instancerTokens#
 
- property jointTokens#
 
- property shapeTokens#
 
- class pxr.UsdPhysics.Cylinder1ShapeDesc#
 Attributes:
- property axis#
 
- property bottomRadius#
 
- property halfHeight#
 
- property topRadius#
 
- class pxr.UsdPhysics.CylinderShapeDesc#
 Attributes:
- property axis#
 
- property halfHeight#
 
- property radius#
 
- class pxr.UsdPhysics.DistanceJoint#
 Methods:
- CreateMaxDistanceAttr()#
 
- CreateMinDistanceAttr()#
 
- static Define()#
 
- static Get()#
 
- GetMaxDistanceAttr()#
 
- GetMinDistanceAttr()#
 
- static GetSchemaAttributeNames()#
 
- class pxr.UsdPhysics.DistanceJointDesc#
 Attributes:
- property limit#
 
- property maxEnabled#
 
- property minEnabled#
 
- class pxr.UsdPhysics.DriveAPI#
 Methods:
- static Apply()#
 
- static CanApply()#
 
- CreateDampingAttr()#
 
- CreateMaxForceAttr()#
 
- CreateStiffnessAttr()#
 
- CreateTargetPositionAttr()#
 
- CreateTargetVelocityAttr()#
 
- CreateTypeAttr()#
 
- static Get()#
 
- static GetAll()#
 
- GetDampingAttr()#
 
- GetMaxForceAttr()#
 
- static GetSchemaAttributeNames()#
 
- GetStiffnessAttr()#
 
- GetTargetPositionAttr()#
 
- GetTargetVelocityAttr()#
 
- GetTypeAttr()#
 
- static IsPhysicsDriveAPIPath()#
 
- class pxr.UsdPhysics.FilteredPairsAPI#
 Methods:
- static Apply()#
 
- static CanApply()#
 
- CreateFilteredPairsRel()#
 
- static Get()#
 
- GetFilteredPairsRel()#
 
- static GetSchemaAttributeNames()#
 
- class pxr.UsdPhysics.FixedJoint#
 Methods:
- static Define()#
 
- static Get()#
 
- static GetSchemaAttributeNames()#
 
- class pxr.UsdPhysics.FixedJointDesc#
 
- class pxr.UsdPhysics.Joint#
 Methods:
- CreateBody0Rel()#
 
- CreateBody1Rel()#
 
- CreateBreakForceAttr()#
 
- CreateBreakTorqueAttr()#
 
- CreateCollisionEnabledAttr()#
 
- CreateExcludeFromArticulationAttr()#
 
- CreateJointEnabledAttr()#
 
- CreateLocalPos0Attr()#
 
- CreateLocalPos1Attr()#
 
- CreateLocalRot0Attr()#
 
- CreateLocalRot1Attr()#
 
- static Define()#
 
- static Get()#
 
- GetBody0Rel()#
 
- GetBody1Rel()#
 
- GetBreakForceAttr()#
 
- GetBreakTorqueAttr()#
 
- GetCollisionEnabledAttr()#
 
- GetExcludeFromArticulationAttr()#
 
- GetJointEnabledAttr()#
 
- GetLocalPos0Attr()#
 
- GetLocalPos1Attr()#
 
- GetLocalRot0Attr()#
 
- GetLocalRot1Attr()#
 
- static GetSchemaAttributeNames()#
 
- class pxr.UsdPhysics.JointDOF#
 Attributes:
- Distance = pxr.UsdPhysics.JointDOF.Distance#
 
- RotX = pxr.UsdPhysics.JointDOF.RotX#
 
- RotY = pxr.UsdPhysics.JointDOF.RotY#
 
- RotZ = pxr.UsdPhysics.JointDOF.RotZ#
 
- TransX = pxr.UsdPhysics.JointDOF.TransX#
 
- TransY = pxr.UsdPhysics.JointDOF.TransY#
 
- TransZ = pxr.UsdPhysics.JointDOF.TransZ#
 
- names = {'Distance': pxr.UsdPhysics.JointDOF.Distance, 'RotX': pxr.UsdPhysics.JointDOF.RotX, 'RotY': pxr.UsdPhysics.JointDOF.RotY, 'RotZ': pxr.UsdPhysics.JointDOF.RotZ, 'TransX': pxr.UsdPhysics.JointDOF.TransX, 'TransY': pxr.UsdPhysics.JointDOF.TransY, 'TransZ': pxr.UsdPhysics.JointDOF.TransZ}#
 
- values = {0: pxr.UsdPhysics.JointDOF.Distance, 1: pxr.UsdPhysics.JointDOF.TransX, 2: pxr.UsdPhysics.JointDOF.TransY, 3: pxr.UsdPhysics.JointDOF.TransZ, 4: pxr.UsdPhysics.JointDOF.RotX, 5: pxr.UsdPhysics.JointDOF.RotY, 6: pxr.UsdPhysics.JointDOF.RotZ}#
 
- class pxr.UsdPhysics.JointDesc#
 Attributes:
- property body0#
 
- property body1#
 
- property breakForce#
 
- property breakTorque#
 
- property collisionEnabled#
 
- property excludeFromArticulation#
 
- property jointEnabled#
 
- property localPose0Orientation#
 
- property localPose0Position#
 
- property localPose1Orientation#
 
- property localPose1Position#
 
- property rel0#
 
- property rel1#
 
- class pxr.UsdPhysics.JointDrive#
 Attributes:
- property acceleration#
 
- property damping#
 
- property enabled#
 
- property forceLimit#
 
- property stiffness#
 
- property targetPosition#
 
- property targetVelocity#
 
- class pxr.UsdPhysics.LimitAPI#
 Methods:
- static Apply()#
 
- static CanApply()#
 
- CreateHighAttr()#
 
- CreateLowAttr()#
 
- static Get()#
 
- static GetAll()#
 
- GetHighAttr()#
 
- GetLowAttr()#
 
- static GetSchemaAttributeNames()#
 
- static IsPhysicsLimitAPIPath()#
 
- class pxr.UsdPhysics.MassAPI#
 Methods:
- static Apply()#
 
- static CanApply()#
 
- CreateCenterOfMassAttr()#
 
- CreateDensityAttr()#
 
- CreateDiagonalInertiaAttr()#
 
- CreateMassAttr()#
 
- CreatePrincipalAxesAttr()#
 
- static Get()#
 
- GetCenterOfMassAttr()#
 
- GetDensityAttr()#
 
- GetDiagonalInertiaAttr()#
 
- GetMassAttr()#
 
- GetPrincipalAxesAttr()#
 
- static GetSchemaAttributeNames()#
 
- class pxr.UsdPhysics.MaterialAPI#
 Methods:
- static Apply()#
 
- static CanApply()#
 
- CreateDensityAttr()#
 
- CreateDynamicFrictionAttr()#
 
- CreateRestitutionAttr()#
 
- CreateStaticFrictionAttr()#
 
- static Get()#
 
- GetDensityAttr()#
 
- GetDynamicFrictionAttr()#
 
- GetRestitutionAttr()#
 
- static GetSchemaAttributeNames()#
 
- GetStaticFrictionAttr()#
 
- class pxr.UsdPhysics.MeshCollisionAPI#
 Methods:
- static Apply()#
 
- static CanApply()#
 
- CreateApproximationAttr()#
 
- static Get()#
 
- GetApproximationAttr()#
 
- static GetSchemaAttributeNames()#
 
- class pxr.UsdPhysics.MeshShapeDesc#
 Attributes:
- property approximation#
 
- property doubleSided#
 
- property meshScale#
 
- class pxr.UsdPhysics.ObjectType#
 Attributes:
- Articulation = pxr.UsdPhysics.ObjectType.Articulation#
 
- Capsule1Shape = pxr.UsdPhysics.ObjectType.Capsule1Shape#
 
- CapsuleShape = pxr.UsdPhysics.ObjectType.CapsuleShape#
 
- CollisionGroup = pxr.UsdPhysics.ObjectType.CollisionGroup#
 
- ConeShape = pxr.UsdPhysics.ObjectType.ConeShape#
 
- CubeShape = pxr.UsdPhysics.ObjectType.CubeShape#
 
- CustomJoint = pxr.UsdPhysics.ObjectType.CustomJoint#
 
- CustomShape = pxr.UsdPhysics.ObjectType.CustomShape#
 
- Cylinder1Shape = pxr.UsdPhysics.ObjectType.Cylinder1Shape#
 
- CylinderShape = pxr.UsdPhysics.ObjectType.CylinderShape#
 
- D6Joint = pxr.UsdPhysics.ObjectType.D6Joint#
 
- DistanceJoint = pxr.UsdPhysics.ObjectType.DistanceJoint#
 
- FixedJoint = pxr.UsdPhysics.ObjectType.FixedJoint#
 
- MeshShape = pxr.UsdPhysics.ObjectType.MeshShape#
 
- PlaneShape = pxr.UsdPhysics.ObjectType.PlaneShape#
 
- PrismaticJoint = pxr.UsdPhysics.ObjectType.PrismaticJoint#
 
- RevoluteJoint = pxr.UsdPhysics.ObjectType.RevoluteJoint#
 
- RigidBody = pxr.UsdPhysics.ObjectType.RigidBody#
 
- RigidBodyMaterial = pxr.UsdPhysics.ObjectType.RigidBodyMaterial#
 
- Scene = pxr.UsdPhysics.ObjectType.Scene#
 
- SpherePointsShape = pxr.UsdPhysics.ObjectType.SpherePointsShape#
 
- SphereShape = pxr.UsdPhysics.ObjectType.SphereShape#
 
- SphericalJoint = pxr.UsdPhysics.ObjectType.SphericalJoint#
 
- Undefined = pxr.UsdPhysics.ObjectType.Undefined#
 
- names = {'Articulation': pxr.UsdPhysics.ObjectType.Articulation, 'Capsule1Shape': pxr.UsdPhysics.ObjectType.Capsule1Shape, 'CapsuleShape': pxr.UsdPhysics.ObjectType.CapsuleShape, 'CollisionGroup': pxr.UsdPhysics.ObjectType.CollisionGroup, 'ConeShape': pxr.UsdPhysics.ObjectType.ConeShape, 'CubeShape': pxr.UsdPhysics.ObjectType.CubeShape, 'CustomJoint': pxr.UsdPhysics.ObjectType.CustomJoint, 'CustomShape': pxr.UsdPhysics.ObjectType.CustomShape, 'Cylinder1Shape': pxr.UsdPhysics.ObjectType.Cylinder1Shape, 'CylinderShape': pxr.UsdPhysics.ObjectType.CylinderShape, 'D6Joint': pxr.UsdPhysics.ObjectType.D6Joint, 'DistanceJoint': pxr.UsdPhysics.ObjectType.DistanceJoint, 'FixedJoint': pxr.UsdPhysics.ObjectType.FixedJoint, 'MeshShape': pxr.UsdPhysics.ObjectType.MeshShape, 'PlaneShape': pxr.UsdPhysics.ObjectType.PlaneShape, 'PrismaticJoint': pxr.UsdPhysics.ObjectType.PrismaticJoint, 'RevoluteJoint': pxr.UsdPhysics.ObjectType.RevoluteJoint, 'RigidBody': pxr.UsdPhysics.ObjectType.RigidBody, 'RigidBodyMaterial': pxr.UsdPhysics.ObjectType.RigidBodyMaterial, 'Scene': pxr.UsdPhysics.ObjectType.Scene, 'SpherePointsShape': pxr.UsdPhysics.ObjectType.SpherePointsShape, 'SphereShape': pxr.UsdPhysics.ObjectType.SphereShape, 'SphericalJoint': pxr.UsdPhysics.ObjectType.SphericalJoint, 'Undefined': pxr.UsdPhysics.ObjectType.Undefined}#
 
- values = {0: pxr.UsdPhysics.ObjectType.Undefined, 1: pxr.UsdPhysics.ObjectType.Scene, 2: pxr.UsdPhysics.ObjectType.RigidBody, 3: pxr.UsdPhysics.ObjectType.SphereShape, 4: pxr.UsdPhysics.ObjectType.CubeShape, 5: pxr.UsdPhysics.ObjectType.CapsuleShape, 6: pxr.UsdPhysics.ObjectType.Capsule1Shape, 7: pxr.UsdPhysics.ObjectType.CylinderShape, 8: pxr.UsdPhysics.ObjectType.Cylinder1Shape, 9: pxr.UsdPhysics.ObjectType.ConeShape, 10: pxr.UsdPhysics.ObjectType.MeshShape, 11: pxr.UsdPhysics.ObjectType.PlaneShape, 12: pxr.UsdPhysics.ObjectType.CustomShape, 13: pxr.UsdPhysics.ObjectType.SpherePointsShape, 14: pxr.UsdPhysics.ObjectType.FixedJoint, 15: pxr.UsdPhysics.ObjectType.RevoluteJoint, 16: pxr.UsdPhysics.ObjectType.PrismaticJoint, 17: pxr.UsdPhysics.ObjectType.SphericalJoint, 18: pxr.UsdPhysics.ObjectType.DistanceJoint, 19: pxr.UsdPhysics.ObjectType.D6Joint, 20: pxr.UsdPhysics.ObjectType.CustomJoint, 21: pxr.UsdPhysics.ObjectType.RigidBodyMaterial, 22: pxr.UsdPhysics.ObjectType.Articulation, 23: pxr.UsdPhysics.ObjectType.CollisionGroup}#
 
- class pxr.UsdPhysics.PrismaticJoint#
 Methods:
- CreateAxisAttr()#
 
- CreateLowerLimitAttr()#
 
- CreateUpperLimitAttr()#
 
- static Define()#
 
- static Get()#
 
- GetAxisAttr()#
 
- GetLowerLimitAttr()#
 
- static GetSchemaAttributeNames()#
 
- GetUpperLimitAttr()#
 
- class pxr.UsdPhysics.RevoluteJoint#
 Methods:
- CreateAxisAttr()#
 
- CreateLowerLimitAttr()#
 
- CreateUpperLimitAttr()#
 
- static Define()#
 
- static Get()#
 
- GetAxisAttr()#
 
- GetLowerLimitAttr()#
 
- static GetSchemaAttributeNames()#
 
- GetUpperLimitAttr()#
 
- class pxr.UsdPhysics.RigidBodyAPI#
 Classes:
Methods:
- class MassInformation#
 Attributes:
- property centerOfMass#
 
- property inertia#
 
- property localPos#
 
- property localRot#
 
- property volume#
 
- static Apply()#
 
- static CanApply()#
 
- ComputeMassProperties()#
 
- CreateAngularVelocityAttr()#
 
- CreateKinematicEnabledAttr()#
 
- CreateRigidBodyEnabledAttr()#
 
- CreateSimulationOwnerRel()#
 
- CreateStartsAsleepAttr()#
 
- CreateVelocityAttr()#
 
- static Get()#
 
- GetAngularVelocityAttr()#
 
- GetKinematicEnabledAttr()#
 
- GetRigidBodyEnabledAttr()#
 
- static GetSchemaAttributeNames()#
 
- GetSimulationOwnerRel()#
 
- GetStartsAsleepAttr()#
 
- GetVelocityAttr()#
 
- class pxr.UsdPhysics.RigidBodyDesc#
 Attributes:
- property angularVelocity#
 
- property collisions#
 
- property filteredCollisions#
 
- property kinematicBody#
 
- property linearVelocity#
 
- property position#
 
- property rigidBodyEnabled#
 
- property rotation#
 
- property scale#
 
- property simulationOwners#
 
- property startsAsleep#
 
- class pxr.UsdPhysics.RigidBodyMaterialDesc#
 Attributes:
- property density#
 
- property dynamicFriction#
 
- property restitution#
 
- property staticFriction#
 
- class pxr.UsdPhysics.Scene#
 Methods:
- CreateGravityDirectionAttr()#
 
- CreateGravityMagnitudeAttr()#
 
- static Define()#
 
- static Get()#
 
- GetGravityDirectionAttr()#
 
- GetGravityMagnitudeAttr()#
 
- static GetSchemaAttributeNames()#
 
- class pxr.UsdPhysics.ShapeDesc#
 Attributes:
- property collisionEnabled#
 
- property collisionGroups#
 
- property filteredCollisions#
 
- property localPos#
 
- property localRot#
 
- property localScale#
 
- property materials#
 
- property rigidBody#
 
- property simulationOwners#
 
- class pxr.UsdPhysics.SphericalJoint#
 Methods:
- CreateAxisAttr()#
 
- CreateConeAngle0LimitAttr()#
 
- CreateConeAngle1LimitAttr()#
 
- static Define()#
 
- static Get()#
 
- GetAxisAttr()#
 
- GetConeAngle0LimitAttr()#
 
- GetConeAngle1LimitAttr()#
 
- static GetSchemaAttributeNames()#
 
- class pxr.UsdPhysics.Tokens#
 Attributes:
- PhysicsArticulationRootAPI = 'PhysicsArticulationRootAPI'#
 
- PhysicsCollisionAPI = 'PhysicsCollisionAPI'#
 
- PhysicsCollisionGroup = 'PhysicsCollisionGroup'#
 
- PhysicsDistanceJoint = 'PhysicsDistanceJoint'#
 
- PhysicsDriveAPI = 'PhysicsDriveAPI'#
 
- PhysicsFilteredPairsAPI = 'PhysicsFilteredPairsAPI'#
 
- PhysicsFixedJoint = 'PhysicsFixedJoint'#
 
- PhysicsJoint = 'PhysicsJoint'#
 
- PhysicsLimitAPI = 'PhysicsLimitAPI'#
 
- PhysicsMassAPI = 'PhysicsMassAPI'#
 
- PhysicsMaterialAPI = 'PhysicsMaterialAPI'#
 
- PhysicsMeshCollisionAPI = 'PhysicsMeshCollisionAPI'#
 
- PhysicsPrismaticJoint = 'PhysicsPrismaticJoint'#
 
- PhysicsRevoluteJoint = 'PhysicsRevoluteJoint'#
 
- PhysicsRigidBodyAPI = 'PhysicsRigidBodyAPI'#
 
- PhysicsScene = 'PhysicsScene'#
 
- PhysicsSphericalJoint = 'PhysicsSphericalJoint'#
 
- acceleration = 'acceleration'#
 
- angular = 'angular'#
 
- boundingCube = 'boundingCube'#
 
- boundingSphere = 'boundingSphere'#
 
- colliders = 'colliders'#
 
- convexDecomposition = 'convexDecomposition'#
 
- convexHull = 'convexHull'#
 
- distance = 'distance'#
 
- drive = 'drive'#
 
- drive_MultipleApplyTemplate_PhysicsDamping = 'drive:__INSTANCE_NAME__:physics:damping'#
 
- drive_MultipleApplyTemplate_PhysicsMaxForce = 'drive:__INSTANCE_NAME__:physics:maxForce'#
 
- drive_MultipleApplyTemplate_PhysicsStiffness = 'drive:__INSTANCE_NAME__:physics:stiffness'#
 
- drive_MultipleApplyTemplate_PhysicsTargetPosition = 'drive:__INSTANCE_NAME__:physics:targetPosition'#
 
- drive_MultipleApplyTemplate_PhysicsTargetVelocity = 'drive:__INSTANCE_NAME__:physics:targetVelocity'#
 
- drive_MultipleApplyTemplate_PhysicsType = 'drive:__INSTANCE_NAME__:physics:type'#
 
- force = 'force'#
 
- kilogramsPerUnit = 'kilogramsPerUnit'#
 
- limit = 'limit'#
 
- limit_MultipleApplyTemplate_PhysicsHigh = 'limit:__INSTANCE_NAME__:physics:high'#
 
- limit_MultipleApplyTemplate_PhysicsLow = 'limit:__INSTANCE_NAME__:physics:low'#
 
- linear = 'linear'#
 
- meshSimplification = 'meshSimplification'#
 
- none = 'none'#
 
- physicsAngularVelocity = 'physics:angularVelocity'#
 
- physicsApproximation = 'physics:approximation'#
 
- physicsAxis = 'physics:axis'#
 
- physicsBody0 = 'physics:body0'#
 
- physicsBody1 = 'physics:body1'#
 
- physicsBreakForce = 'physics:breakForce'#
 
- physicsBreakTorque = 'physics:breakTorque'#
 
- physicsCenterOfMass = 'physics:centerOfMass'#
 
- physicsCollisionEnabled = 'physics:collisionEnabled'#
 
- physicsConeAngle0Limit = 'physics:coneAngle0Limit'#
 
- physicsConeAngle1Limit = 'physics:coneAngle1Limit'#
 
- physicsDensity = 'physics:density'#
 
- physicsDiagonalInertia = 'physics:diagonalInertia'#
 
- physicsDynamicFriction = 'physics:dynamicFriction'#
 
- physicsExcludeFromArticulation = 'physics:excludeFromArticulation'#
 
- physicsFilteredGroups = 'physics:filteredGroups'#
 
- physicsFilteredPairs = 'physics:filteredPairs'#
 
- physicsGravityDirection = 'physics:gravityDirection'#
 
- physicsGravityMagnitude = 'physics:gravityMagnitude'#
 
- physicsInvertFilteredGroups = 'physics:invertFilteredGroups'#
 
- physicsJointEnabled = 'physics:jointEnabled'#
 
- physicsKinematicEnabled = 'physics:kinematicEnabled'#
 
- physicsLocalPos0 = 'physics:localPos0'#
 
- physicsLocalPos1 = 'physics:localPos1'#
 
- physicsLocalRot0 = 'physics:localRot0'#
 
- physicsLocalRot1 = 'physics:localRot1'#
 
- physicsLowerLimit = 'physics:lowerLimit'#
 
- physicsMass = 'physics:mass'#
 
- physicsMaxDistance = 'physics:maxDistance'#
 
- physicsMergeGroup = 'physics:mergeGroup'#
 
- physicsMinDistance = 'physics:minDistance'#
 
- physicsPrincipalAxes = 'physics:principalAxes'#
 
- physicsRestitution = 'physics:restitution'#
 
- physicsRigidBodyEnabled = 'physics:rigidBodyEnabled'#
 
- physicsSimulationOwner = 'physics:simulationOwner'#
 
- physicsStartsAsleep = 'physics:startsAsleep'#
 
- physicsStaticFriction = 'physics:staticFriction'#
 
- physicsUpperLimit = 'physics:upperLimit'#
 
- physicsVelocity = 'physics:velocity'#
 
- rotX = 'rotX'#
 
- rotY = 'rotY'#
 
- rotZ = 'rotZ'#
 
- transX = 'transX'#
 
- transY = 'transY'#
 
- transZ = 'transZ'#
 
- x = 'X'#
 
- y = 'Y'#
 
- z = 'Z'#