PhysxSceneQuasistaticAPI defines quasistatic mode for simulation. More...
Inherits UsdAPISchemaBase.
Public Member Functions | |
PhysxSchemaPhysxSceneQuasistaticAPI (const UsdPrim &prim=UsdPrim()) | |
Construct a PhysxSchemaPhysxSceneQuasistaticAPI on UsdPrim prim . More... | |
PhysxSchemaPhysxSceneQuasistaticAPI (const UsdSchemaBase &schemaObj) | |
Construct a PhysxSchemaPhysxSceneQuasistaticAPI on the prim held by schemaObj . More... | |
virtual PHYSXSCHEMA_API | ~PhysxSchemaPhysxSceneQuasistaticAPI () |
Destructor. More... | |
PHYSXSCHEMA_API UsdAttribute | GetEnableQuasistaticAttr () const |
Whether the actors should behave quasistatic or not. More... | |
PHYSXSCHEMA_API UsdAttribute | CreateEnableQuasistaticAttr (VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const |
See GetEnableQuasistaticAttr(), and also Usd_Create_Or_Get_Property for when to use Get vs Create. More... | |
PHYSXSCHEMA_API UsdCollectionAPI | GetQuasistaticActorsCollectionAPI () const |
Return the UsdCollectionAPI interface used for defining what prims belong to the quasistatic API. More... | |
Static Public Member Functions | |
static PHYSXSCHEMA_API const TfTokenVector & | GetSchemaAttributeNames (bool includeInherited=true) |
Return a vector of names of all pre-declared attributes for this schema class and all its ancestor classes. More... | |
static PHYSXSCHEMA_API PhysxSchemaPhysxSceneQuasistaticAPI | Get (const UsdStagePtr &stage, const SdfPath &path) |
Return a PhysxSchemaPhysxSceneQuasistaticAPI holding the prim adhering to this schema at path on stage . More... | |
static PHYSXSCHEMA_API bool | CanApply (const UsdPrim &prim, std::string *whyNot=nullptr) |
Returns true if this single-apply API schema can be applied to the given prim . More... | |
static PHYSXSCHEMA_API PhysxSchemaPhysxSceneQuasistaticAPI | Apply (const UsdPrim &prim) |
Applies this single-apply API schema to the given prim . More... | |
Static Public Attributes | |
static const UsdSchemaKind | schemaKind = UsdSchemaKind::SingleApplyAPI |
Compile time constant representing what kind of schema this class is. More... | |
Protected Member Functions | |
PHYSXSCHEMA_API UsdSchemaKind | _GetSchemaKind () const override |
Returns the kind of schema this class belongs to. More... | |
Friends | |
class | UsdSchemaRegistry |
PhysxSceneQuasistaticAPI defines quasistatic mode for simulation.
The API must be applied to a UsdPhysics.PhysicsScene prim.
In this mode actors are simulated/moved by the physics engine by obeying external forces and constraints as usual, but they do not accumulate momentum. So that e.g. falling due to gravity is with constant speed, and motion stops as soon as external forces cease to apply. There is no conservation of momentum.
By default all actors belonging to the scene have this behavior unless the collection does have the includes defined, then the collection definition does have a precendence.
Definition at line 70 of file physxSceneQuasistaticAPI.h.
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inlineexplicit |
Construct a PhysxSchemaPhysxSceneQuasistaticAPI on UsdPrim prim
.
Equivalent to PhysxSchemaPhysxSceneQuasistaticAPI::Get(prim.GetStage(), prim.GetPath()) for a valid prim
, but will not immediately throw an error for an invalid prim
Definition at line 82 of file physxSceneQuasistaticAPI.h.
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inlineexplicit |
Construct a PhysxSchemaPhysxSceneQuasistaticAPI on the prim held by schemaObj
.
Should be preferred over PhysxSchemaPhysxSceneQuasistaticAPI(schemaObj.GetPrim()), as it preserves SchemaBase state.
Definition at line 90 of file physxSceneQuasistaticAPI.h.
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virtual |
Destructor.
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overrideprotected |
Returns the kind of schema this class belongs to.
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static |
Applies this single-apply API schema to the given prim
.
This information is stored by adding "PhysxSceneQuasistaticAPI" to the token-valued, listOp metadata apiSchemas on the prim.
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static |
Returns true if this single-apply API schema can be applied to the given prim
.
If this schema can not be a applied to the prim, this returns false and, if provided, populates whyNot
with the reason it can not be applied.
Note that if CanApply returns false, that does not necessarily imply that calling Apply will fail. Callers are expected to call CanApply before calling Apply if they want to ensure that it is valid to apply a schema.
PHYSXSCHEMA_API UsdAttribute CreateEnableQuasistaticAttr | ( | VtValue const & | defaultValue = VtValue() , |
bool | writeSparsely = false |
||
) | const |
See GetEnableQuasistaticAttr(), and also Usd_Create_Or_Get_Property for when to use Get vs Create.
If specified, author defaultValue
as the attribute's default, sparsely (when it makes sense to do so) if writeSparsely
is true
- the default for writeSparsely
is false
.
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static |
Return a PhysxSchemaPhysxSceneQuasistaticAPI holding the prim adhering to this schema at path
on stage
.
If no prim exists at path
on stage
, or if the prim at that path does not adhere to this schema, return an invalid schema object. This is shorthand for the following:
PHYSXSCHEMA_API UsdAttribute GetEnableQuasistaticAttr | ( | ) | const |
Whether the actors should behave quasistatic or not.
Declaration | bool physxSceneQuasistatic:enableQuasistatic = 1 |
C++ Type | bool |
Usd Type | SdfValueTypeNames->Bool |
PHYSXSCHEMA_API UsdCollectionAPI GetQuasistaticActorsCollectionAPI | ( | ) | const |
Return the UsdCollectionAPI interface used for defining what prims belong to the quasistatic API.
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static |
Return a vector of names of all pre-declared attributes for this schema class and all its ancestor classes.
Does not include attributes that may be authored by custom/extended methods of the schemas involved.
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static |
Compile time constant representing what kind of schema this class is.
Definition at line 76 of file physxSceneQuasistaticAPI.h.