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PhysxSchemaPhysxSceneAPI Class Reference

PhysX scene extended parameters. More...

Inherits UsdAPISchemaBase.

Public Member Functions

 PhysxSchemaPhysxSceneAPI (const UsdPrim &prim=UsdPrim())
 Construct a PhysxSchemaPhysxSceneAPI on UsdPrim prim . More...
 
 PhysxSchemaPhysxSceneAPI (const UsdSchemaBase &schemaObj)
 Construct a PhysxSchemaPhysxSceneAPI on the prim held by schemaObj . More...
 
virtual PHYSXSCHEMA_API ~PhysxSchemaPhysxSceneAPI ()
 Destructor. More...
 
PHYSXSCHEMA_API UsdAttribute GetBounceThresholdAttr () const
 A contact with a relative velocity below this will not bounce. More...
 
PHYSXSCHEMA_API UsdAttribute CreateBounceThresholdAttr (VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const
 See GetBounceThresholdAttr(), and also Usd_Create_Or_Get_Property for when to use Get vs Create. More...
 
PHYSXSCHEMA_API UsdAttribute GetFrictionOffsetThresholdAttr () const
 A threshold of contact separation distance used to decide if a contact point will experience friction forces. More...
 
PHYSXSCHEMA_API UsdAttribute CreateFrictionOffsetThresholdAttr (VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const
 See GetFrictionOffsetThresholdAttr(), and also Usd_Create_Or_Get_Property for when to use Get vs Create. More...
 
PHYSXSCHEMA_API UsdAttribute GetFrictionCorrelationDistanceAttr () const
 Friction correlation distance used to decide whether contacts are close enough to be merged into a single friction anchor point or not. More...
 
PHYSXSCHEMA_API UsdAttribute CreateFrictionCorrelationDistanceAttr (VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const
 See GetFrictionCorrelationDistanceAttr(), and also Usd_Create_Or_Get_Property for when to use Get vs Create. More...
 
PHYSXSCHEMA_API UsdAttribute GetMaxBiasCoefficientAttr () const
 The maximum bias coefficient used in the constraint solver. More...
 
PHYSXSCHEMA_API UsdAttribute CreateMaxBiasCoefficientAttr (VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const
 See GetMaxBiasCoefficientAttr(), and also Usd_Create_Or_Get_Property for when to use Get vs Create. More...
 
PHYSXSCHEMA_API UsdAttribute GetCollisionSystemAttr () const
 Collision detection system. More...
 
PHYSXSCHEMA_API UsdAttribute CreateCollisionSystemAttr (VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const
 See GetCollisionSystemAttr(), and also Usd_Create_Or_Get_Property for when to use Get vs Create. More...
 
PHYSXSCHEMA_API UsdAttribute GetSolverTypeAttr () const
 Solver used for the simulation. More...
 
PHYSXSCHEMA_API UsdAttribute CreateSolverTypeAttr (VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const
 See GetSolverTypeAttr(), and also Usd_Create_Or_Get_Property for when to use Get vs Create. More...
 
PHYSXSCHEMA_API UsdAttribute GetBroadphaseTypeAttr () const
 Broad phase algorithm used in the simulation. More...
 
PHYSXSCHEMA_API UsdAttribute CreateBroadphaseTypeAttr (VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const
 See GetBroadphaseTypeAttr(), and also Usd_Create_Or_Get_Property for when to use Get vs Create. More...
 
PHYSXSCHEMA_API UsdAttribute GetFrictionTypeAttr () const
 Friction type used in simulation. More...
 
PHYSXSCHEMA_API UsdAttribute CreateFrictionTypeAttr (VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const
 See GetFrictionTypeAttr(), and also Usd_Create_Or_Get_Property for when to use Get vs Create. More...
 
PHYSXSCHEMA_API UsdAttribute GetEnableCCDAttr () const
 Enables a second broad phase check after integration that makes it possible to prevent objects from tunneling through each other. More...
 
PHYSXSCHEMA_API UsdAttribute CreateEnableCCDAttr (VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const
 See GetEnableCCDAttr(), and also Usd_Create_Or_Get_Property for when to use Get vs Create. More...
 
PHYSXSCHEMA_API UsdAttribute GetEnableStabilizationAttr () const
 Enables additional stabilization pass in solver. More...
 
PHYSXSCHEMA_API UsdAttribute CreateEnableStabilizationAttr (VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const
 See GetEnableStabilizationAttr(), and also Usd_Create_Or_Get_Property for when to use Get vs Create. More...
 
PHYSXSCHEMA_API UsdAttribute GetUpdateTypeAttr () const
 Type of update for a PhysX scene. More...
 
PHYSXSCHEMA_API UsdAttribute CreateUpdateTypeAttr (VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const
 See GetUpdateTypeAttr(), and also Usd_Create_Or_Get_Property for when to use Get vs Create. More...
 
PHYSXSCHEMA_API UsdAttribute GetEnableGPUDynamicsAttr () const
 Enables the GPU dynamics pipeline. More...
 
PHYSXSCHEMA_API UsdAttribute CreateEnableGPUDynamicsAttr (VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const
 See GetEnableGPUDynamicsAttr(), and also Usd_Create_Or_Get_Property for when to use Get vs Create. More...
 
PHYSXSCHEMA_API UsdAttribute GetEnableEnhancedDeterminismAttr () const
 Provides improved determinism at the expense of performance. More...
 
PHYSXSCHEMA_API UsdAttribute CreateEnableEnhancedDeterminismAttr (VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const
 See GetEnableEnhancedDeterminismAttr(), and also Usd_Create_Or_Get_Property for when to use Get vs Create. More...
 
PHYSXSCHEMA_API UsdAttribute GetEnableResidualReportingAttr () const
 Calculates solver residuals and reports them through optional Residual Report APIs at a slight expense of performance. More...
 
PHYSXSCHEMA_API UsdAttribute CreateEnableResidualReportingAttr (VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const
 See GetEnableResidualReportingAttr(), and also Usd_Create_Or_Get_Property for when to use Get vs Create. More...
 
PHYSXSCHEMA_API UsdAttribute GetEnableExternalForcesEveryIterationAttr () const
 Enables greater TGS solver stability. More...
 
PHYSXSCHEMA_API UsdAttribute CreateEnableExternalForcesEveryIterationAttr (VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const
 See GetEnableExternalForcesEveryIterationAttr(), and also Usd_Create_Or_Get_Property for when to use Get vs Create. More...
 
PHYSXSCHEMA_API UsdAttribute GetEnableSceneQuerySupportAttr () const
 Enables scene query support for collision shapes. More...
 
PHYSXSCHEMA_API UsdAttribute CreateEnableSceneQuerySupportAttr (VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const
 See GetEnableSceneQuerySupportAttr(), and also Usd_Create_Or_Get_Property for when to use Get vs Create. More...
 
PHYSXSCHEMA_API UsdAttribute GetTimeStepsPerSecondAttr () const
 Simulation scene step defined as number of steps per second. More...
 
PHYSXSCHEMA_API UsdAttribute CreateTimeStepsPerSecondAttr (VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const
 See GetTimeStepsPerSecondAttr(), and also Usd_Create_Or_Get_Property for when to use Get vs Create. More...
 
PHYSXSCHEMA_API UsdAttribute GetGpuTempBufferCapacityAttr () const
 Gpu temp buffer capacity. More...
 
PHYSXSCHEMA_API UsdAttribute CreateGpuTempBufferCapacityAttr (VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const
 See GetGpuTempBufferCapacityAttr(), and also Usd_Create_Or_Get_Property for when to use Get vs Create. More...
 
PHYSXSCHEMA_API UsdAttribute GetGpuMaxRigidContactCountAttr () const
 Gpu max rigid contact count. More...
 
PHYSXSCHEMA_API UsdAttribute CreateGpuMaxRigidContactCountAttr (VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const
 See GetGpuMaxRigidContactCountAttr(), and also Usd_Create_Or_Get_Property for when to use Get vs Create. More...
 
PHYSXSCHEMA_API UsdAttribute GetGpuMaxRigidPatchCountAttr () const
 Gpu max rigid patch count. More...
 
PHYSXSCHEMA_API UsdAttribute CreateGpuMaxRigidPatchCountAttr (VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const
 See GetGpuMaxRigidPatchCountAttr(), and also Usd_Create_Or_Get_Property for when to use Get vs Create. More...
 
PHYSXSCHEMA_API UsdAttribute GetGpuHeapCapacityAttr () const
 Gpu heap capacity. More...
 
PHYSXSCHEMA_API UsdAttribute CreateGpuHeapCapacityAttr (VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const
 See GetGpuHeapCapacityAttr(), and also Usd_Create_Or_Get_Property for when to use Get vs Create. More...
 
PHYSXSCHEMA_API UsdAttribute GetGpuFoundLostPairsCapacityAttr () const
 Gpu found lost pairs capacity. More...
 
PHYSXSCHEMA_API UsdAttribute CreateGpuFoundLostPairsCapacityAttr (VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const
 See GetGpuFoundLostPairsCapacityAttr(), and also Usd_Create_Or_Get_Property for when to use Get vs Create. More...
 
PHYSXSCHEMA_API UsdAttribute GetGpuFoundLostAggregatePairsCapacityAttr () const
 Gpu found lost aggregate pairs capacity. More...
 
PHYSXSCHEMA_API UsdAttribute CreateGpuFoundLostAggregatePairsCapacityAttr (VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const
 See GetGpuFoundLostAggregatePairsCapacityAttr(), and also Usd_Create_Or_Get_Property for when to use Get vs Create. More...
 
PHYSXSCHEMA_API UsdAttribute GetGpuTotalAggregatePairsCapacityAttr () const
 Gpu total aggregate pairs capacity. More...
 
PHYSXSCHEMA_API UsdAttribute CreateGpuTotalAggregatePairsCapacityAttr (VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const
 See GetGpuTotalAggregatePairsCapacityAttr(), and also Usd_Create_Or_Get_Property for when to use Get vs Create. More...
 
PHYSXSCHEMA_API UsdAttribute GetGpuMaxSoftBodyContactsAttr () const
 Gpu max soft body contacts. More...
 
PHYSXSCHEMA_API UsdAttribute CreateGpuMaxSoftBodyContactsAttr (VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const
 See GetGpuMaxSoftBodyContactsAttr(), and also Usd_Create_Or_Get_Property for when to use Get vs Create. More...
 
PHYSXSCHEMA_API UsdAttribute GetGpuMaxDeformableSurfaceContactsAttr () const
 Gpu max deformable surface contacts. More...
 
PHYSXSCHEMA_API UsdAttribute CreateGpuMaxDeformableSurfaceContactsAttr (VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const
 See GetGpuMaxDeformableSurfaceContactsAttr(), and also Usd_Create_Or_Get_Property for when to use Get vs Create. More...
 
PHYSXSCHEMA_API UsdAttribute GetGpuMaxParticleContactsAttr () const
 Gpu max particle contacts. More...
 
PHYSXSCHEMA_API UsdAttribute CreateGpuMaxParticleContactsAttr (VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const
 See GetGpuMaxParticleContactsAttr(), and also Usd_Create_Or_Get_Property for when to use Get vs Create. More...
 
PHYSXSCHEMA_API UsdAttribute GetGpuMaxHairContactsAttr () const
 Gpu max hair contacts. More...
 
PHYSXSCHEMA_API UsdAttribute CreateGpuMaxHairContactsAttr (VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const
 See GetGpuMaxHairContactsAttr(), and also Usd_Create_Or_Get_Property for when to use Get vs Create. More...
 
PHYSXSCHEMA_API UsdAttribute GetGpuMaxNumPartitionsAttr () const
 Limitation for the partitions in the GPU dynamics pipeline. More...
 
PHYSXSCHEMA_API UsdAttribute CreateGpuMaxNumPartitionsAttr (VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const
 See GetGpuMaxNumPartitionsAttr(), and also Usd_Create_Or_Get_Property for when to use Get vs Create. More...
 
PHYSXSCHEMA_API UsdAttribute GetGpuCollisionStackSizeAttr () const
 Gpu collision stack size. More...
 
PHYSXSCHEMA_API UsdAttribute CreateGpuCollisionStackSizeAttr (VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const
 See GetGpuCollisionStackSizeAttr(), and also Usd_Create_Or_Get_Property for when to use Get vs Create. More...
 
PHYSXSCHEMA_API UsdAttribute GetInvertCollisionGroupFilterAttr () const
 Boolean attribute indicating whether inverted collision group filtering should be used. More...
 
PHYSXSCHEMA_API UsdAttribute CreateInvertCollisionGroupFilterAttr (VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const
 See GetInvertCollisionGroupFilterAttr(), and also Usd_Create_Or_Get_Property for when to use Get vs Create. More...
 
PHYSXSCHEMA_API UsdAttribute GetReportKinematicKinematicPairsAttr () const
 Boolean attribute indicating whether kinematic vs kinematic pairs generate contact reports. More...
 
PHYSXSCHEMA_API UsdAttribute CreateReportKinematicKinematicPairsAttr (VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const
 See GetReportKinematicKinematicPairsAttr(), and also Usd_Create_Or_Get_Property for when to use Get vs Create. More...
 
PHYSXSCHEMA_API UsdAttribute GetReportKinematicStaticPairsAttr () const
 Boolean attribute indicating whether kinematic vs static pairs generate contact reports. More...
 
PHYSXSCHEMA_API UsdAttribute CreateReportKinematicStaticPairsAttr (VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const
 See GetReportKinematicStaticPairsAttr(), and also Usd_Create_Or_Get_Property for when to use Get vs Create. More...
 
PHYSXSCHEMA_API UsdAttribute GetMinPositionIterationCountAttr () const
 Minimum position iteration count for all actors (rigid bodies, cloth, particles etc). More...
 
PHYSXSCHEMA_API UsdAttribute CreateMinPositionIterationCountAttr (VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const
 See GetMinPositionIterationCountAttr(), and also Usd_Create_Or_Get_Property for when to use Get vs Create. More...
 
PHYSXSCHEMA_API UsdAttribute GetMaxPositionIterationCountAttr () const
 Maximum position iteration count for all actors (rigid bodies, cloth, particles etc). More...
 
PHYSXSCHEMA_API UsdAttribute CreateMaxPositionIterationCountAttr (VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const
 See GetMaxPositionIterationCountAttr(), and also Usd_Create_Or_Get_Property for when to use Get vs Create. More...
 
PHYSXSCHEMA_API UsdAttribute GetMinVelocityIterationCountAttr () const
 Minimum velocity iteration count for all actors (rigid bodies, cloth, particles etc). More...
 
PHYSXSCHEMA_API UsdAttribute CreateMinVelocityIterationCountAttr (VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const
 See GetMinVelocityIterationCountAttr(), and also Usd_Create_Or_Get_Property for when to use Get vs Create. More...
 
PHYSXSCHEMA_API UsdAttribute GetMaxVelocityIterationCountAttr () const
 Maximum velocity iteration count for all actors (rigid bodies, cloth, particles etc). More...
 
PHYSXSCHEMA_API UsdAttribute CreateMaxVelocityIterationCountAttr (VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const
 See GetMaxVelocityIterationCountAttr(), and also Usd_Create_Or_Get_Property for when to use Get vs Create. More...
 

Static Public Member Functions

static PHYSXSCHEMA_API const
TfTokenVector & 
GetSchemaAttributeNames (bool includeInherited=true)
 Return a vector of names of all pre-declared attributes for this schema class and all its ancestor classes. More...
 
static PHYSXSCHEMA_API
PhysxSchemaPhysxSceneAPI 
Get (const UsdStagePtr &stage, const SdfPath &path)
 Return a PhysxSchemaPhysxSceneAPI holding the prim adhering to this schema at path on stage. More...
 
static PHYSXSCHEMA_API bool CanApply (const UsdPrim &prim, std::string *whyNot=nullptr)
 Returns true if this single-apply API schema can be applied to the given prim. More...
 
static PHYSXSCHEMA_API
PhysxSchemaPhysxSceneAPI 
Apply (const UsdPrim &prim)
 Applies this single-apply API schema to the given prim. More...
 

Static Public Attributes

static const UsdSchemaKind schemaKind = UsdSchemaKind::SingleApplyAPI
 Compile time constant representing what kind of schema this class is. More...
 

Protected Member Functions

PHYSXSCHEMA_API UsdSchemaKind _GetSchemaKind () const override
 Returns the kind of schema this class belongs to. More...
 

Friends

class UsdSchemaRegistry
 

Detailed Description

PhysX scene extended parameters.

Default PhysX material for the scene can be set by using material bind with purpose physics onto the PhysicsScene prim.

For any described attribute Fallback Value or Allowed Values below that are text/tokens, the actual token is published and defined in PhysxSchemaTokens. So to set an attribute to the value "rightHanded", use PhysxSchemaTokens->rightHanded as the value.

Definition at line 63 of file physxSceneAPI.h.

Constructor & Destructor Documentation

PhysxSchemaPhysxSceneAPI ( const UsdPrim &  prim = UsdPrim())
inlineexplicit

Construct a PhysxSchemaPhysxSceneAPI on UsdPrim prim .

Equivalent to PhysxSchemaPhysxSceneAPI::Get(prim.GetStage(), prim.GetPath()) for a valid prim, but will not immediately throw an error for an invalid prim

Definition at line 75 of file physxSceneAPI.h.

PhysxSchemaPhysxSceneAPI ( const UsdSchemaBase &  schemaObj)
inlineexplicit

Construct a PhysxSchemaPhysxSceneAPI on the prim held by schemaObj .

Should be preferred over PhysxSchemaPhysxSceneAPI(schemaObj.GetPrim()), as it preserves SchemaBase state.

Definition at line 83 of file physxSceneAPI.h.

virtual PHYSXSCHEMA_API ~PhysxSchemaPhysxSceneAPI ( )
virtual

Destructor.

Member Function Documentation

PHYSXSCHEMA_API UsdSchemaKind _GetSchemaKind ( ) const
overrideprotected

Returns the kind of schema this class belongs to.

See Also
UsdSchemaKind
static PHYSXSCHEMA_API PhysxSchemaPhysxSceneAPI Apply ( const UsdPrim &  prim)
static

Applies this single-apply API schema to the given prim.

This information is stored by adding "PhysxSceneAPI" to the token-valued, listOp metadata apiSchemas on the prim.

Returns
A valid PhysxSchemaPhysxSceneAPI object is returned upon success. An invalid (or empty) PhysxSchemaPhysxSceneAPI object is returned upon failure. See UsdPrim::ApplyAPI() for conditions resulting in failure.
See Also
UsdPrim::GetAppliedSchemas()
UsdPrim::HasAPI()
UsdPrim::CanApplyAPI()
UsdPrim::ApplyAPI()
UsdPrim::RemoveAPI()
static PHYSXSCHEMA_API bool CanApply ( const UsdPrim &  prim,
std::string *  whyNot = nullptr 
)
static

Returns true if this single-apply API schema can be applied to the given prim.

If this schema can not be a applied to the prim, this returns false and, if provided, populates whyNot with the reason it can not be applied.

Note that if CanApply returns false, that does not necessarily imply that calling Apply will fail. Callers are expected to call CanApply before calling Apply if they want to ensure that it is valid to apply a schema.

See Also
UsdPrim::GetAppliedSchemas()
UsdPrim::HasAPI()
UsdPrim::CanApplyAPI()
UsdPrim::ApplyAPI()
UsdPrim::RemoveAPI()
PHYSXSCHEMA_API UsdAttribute CreateBounceThresholdAttr ( VtValue const &  defaultValue = VtValue(),
bool  writeSparsely = false 
) const

See GetBounceThresholdAttr(), and also Usd_Create_Or_Get_Property for when to use Get vs Create.

If specified, author defaultValue as the attribute's default, sparsely (when it makes sense to do so) if writeSparsely is true - the default for writeSparsely is false.

PHYSXSCHEMA_API UsdAttribute CreateBroadphaseTypeAttr ( VtValue const &  defaultValue = VtValue(),
bool  writeSparsely = false 
) const

See GetBroadphaseTypeAttr(), and also Usd_Create_Or_Get_Property for when to use Get vs Create.

If specified, author defaultValue as the attribute's default, sparsely (when it makes sense to do so) if writeSparsely is true - the default for writeSparsely is false.

PHYSXSCHEMA_API UsdAttribute CreateCollisionSystemAttr ( VtValue const &  defaultValue = VtValue(),
bool  writeSparsely = false 
) const

See GetCollisionSystemAttr(), and also Usd_Create_Or_Get_Property for when to use Get vs Create.

If specified, author defaultValue as the attribute's default, sparsely (when it makes sense to do so) if writeSparsely is true - the default for writeSparsely is false.

PHYSXSCHEMA_API UsdAttribute CreateEnableCCDAttr ( VtValue const &  defaultValue = VtValue(),
bool  writeSparsely = false 
) const

See GetEnableCCDAttr(), and also Usd_Create_Or_Get_Property for when to use Get vs Create.

If specified, author defaultValue as the attribute's default, sparsely (when it makes sense to do so) if writeSparsely is true - the default for writeSparsely is false.

PHYSXSCHEMA_API UsdAttribute CreateEnableEnhancedDeterminismAttr ( VtValue const &  defaultValue = VtValue(),
bool  writeSparsely = false 
) const

See GetEnableEnhancedDeterminismAttr(), and also Usd_Create_Or_Get_Property for when to use Get vs Create.

If specified, author defaultValue as the attribute's default, sparsely (when it makes sense to do so) if writeSparsely is true - the default for writeSparsely is false.

PHYSXSCHEMA_API UsdAttribute CreateEnableExternalForcesEveryIterationAttr ( VtValue const &  defaultValue = VtValue(),
bool  writeSparsely = false 
) const

See GetEnableExternalForcesEveryIterationAttr(), and also Usd_Create_Or_Get_Property for when to use Get vs Create.

If specified, author defaultValue as the attribute's default, sparsely (when it makes sense to do so) if writeSparsely is true - the default for writeSparsely is false.

PHYSXSCHEMA_API UsdAttribute CreateEnableGPUDynamicsAttr ( VtValue const &  defaultValue = VtValue(),
bool  writeSparsely = false 
) const

See GetEnableGPUDynamicsAttr(), and also Usd_Create_Or_Get_Property for when to use Get vs Create.

If specified, author defaultValue as the attribute's default, sparsely (when it makes sense to do so) if writeSparsely is true - the default for writeSparsely is false.

PHYSXSCHEMA_API UsdAttribute CreateEnableResidualReportingAttr ( VtValue const &  defaultValue = VtValue(),
bool  writeSparsely = false 
) const

See GetEnableResidualReportingAttr(), and also Usd_Create_Or_Get_Property for when to use Get vs Create.

If specified, author defaultValue as the attribute's default, sparsely (when it makes sense to do so) if writeSparsely is true - the default for writeSparsely is false.

PHYSXSCHEMA_API UsdAttribute CreateEnableSceneQuerySupportAttr ( VtValue const &  defaultValue = VtValue(),
bool  writeSparsely = false 
) const

See GetEnableSceneQuerySupportAttr(), and also Usd_Create_Or_Get_Property for when to use Get vs Create.

If specified, author defaultValue as the attribute's default, sparsely (when it makes sense to do so) if writeSparsely is true - the default for writeSparsely is false.

PHYSXSCHEMA_API UsdAttribute CreateEnableStabilizationAttr ( VtValue const &  defaultValue = VtValue(),
bool  writeSparsely = false 
) const

See GetEnableStabilizationAttr(), and also Usd_Create_Or_Get_Property for when to use Get vs Create.

If specified, author defaultValue as the attribute's default, sparsely (when it makes sense to do so) if writeSparsely is true - the default for writeSparsely is false.

PHYSXSCHEMA_API UsdAttribute CreateFrictionCorrelationDistanceAttr ( VtValue const &  defaultValue = VtValue(),
bool  writeSparsely = false 
) const

See GetFrictionCorrelationDistanceAttr(), and also Usd_Create_Or_Get_Property for when to use Get vs Create.

If specified, author defaultValue as the attribute's default, sparsely (when it makes sense to do so) if writeSparsely is true - the default for writeSparsely is false.

PHYSXSCHEMA_API UsdAttribute CreateFrictionOffsetThresholdAttr ( VtValue const &  defaultValue = VtValue(),
bool  writeSparsely = false 
) const

See GetFrictionOffsetThresholdAttr(), and also Usd_Create_Or_Get_Property for when to use Get vs Create.

If specified, author defaultValue as the attribute's default, sparsely (when it makes sense to do so) if writeSparsely is true - the default for writeSparsely is false.

PHYSXSCHEMA_API UsdAttribute CreateFrictionTypeAttr ( VtValue const &  defaultValue = VtValue(),
bool  writeSparsely = false 
) const

See GetFrictionTypeAttr(), and also Usd_Create_Or_Get_Property for when to use Get vs Create.

If specified, author defaultValue as the attribute's default, sparsely (when it makes sense to do so) if writeSparsely is true - the default for writeSparsely is false.

PHYSXSCHEMA_API UsdAttribute CreateGpuCollisionStackSizeAttr ( VtValue const &  defaultValue = VtValue(),
bool  writeSparsely = false 
) const

See GetGpuCollisionStackSizeAttr(), and also Usd_Create_Or_Get_Property for when to use Get vs Create.

If specified, author defaultValue as the attribute's default, sparsely (when it makes sense to do so) if writeSparsely is true - the default for writeSparsely is false.

PHYSXSCHEMA_API UsdAttribute CreateGpuFoundLostAggregatePairsCapacityAttr ( VtValue const &  defaultValue = VtValue(),
bool  writeSparsely = false 
) const

See GetGpuFoundLostAggregatePairsCapacityAttr(), and also Usd_Create_Or_Get_Property for when to use Get vs Create.

If specified, author defaultValue as the attribute's default, sparsely (when it makes sense to do so) if writeSparsely is true - the default for writeSparsely is false.

PHYSXSCHEMA_API UsdAttribute CreateGpuFoundLostPairsCapacityAttr ( VtValue const &  defaultValue = VtValue(),
bool  writeSparsely = false 
) const

See GetGpuFoundLostPairsCapacityAttr(), and also Usd_Create_Or_Get_Property for when to use Get vs Create.

If specified, author defaultValue as the attribute's default, sparsely (when it makes sense to do so) if writeSparsely is true - the default for writeSparsely is false.

PHYSXSCHEMA_API UsdAttribute CreateGpuHeapCapacityAttr ( VtValue const &  defaultValue = VtValue(),
bool  writeSparsely = false 
) const

See GetGpuHeapCapacityAttr(), and also Usd_Create_Or_Get_Property for when to use Get vs Create.

If specified, author defaultValue as the attribute's default, sparsely (when it makes sense to do so) if writeSparsely is true - the default for writeSparsely is false.

PHYSXSCHEMA_API UsdAttribute CreateGpuMaxDeformableSurfaceContactsAttr ( VtValue const &  defaultValue = VtValue(),
bool  writeSparsely = false 
) const

See GetGpuMaxDeformableSurfaceContactsAttr(), and also Usd_Create_Or_Get_Property for when to use Get vs Create.

If specified, author defaultValue as the attribute's default, sparsely (when it makes sense to do so) if writeSparsely is true - the default for writeSparsely is false.

PHYSXSCHEMA_API UsdAttribute CreateGpuMaxHairContactsAttr ( VtValue const &  defaultValue = VtValue(),
bool  writeSparsely = false 
) const

See GetGpuMaxHairContactsAttr(), and also Usd_Create_Or_Get_Property for when to use Get vs Create.

If specified, author defaultValue as the attribute's default, sparsely (when it makes sense to do so) if writeSparsely is true - the default for writeSparsely is false.

PHYSXSCHEMA_API UsdAttribute CreateGpuMaxNumPartitionsAttr ( VtValue const &  defaultValue = VtValue(),
bool  writeSparsely = false 
) const

See GetGpuMaxNumPartitionsAttr(), and also Usd_Create_Or_Get_Property for when to use Get vs Create.

If specified, author defaultValue as the attribute's default, sparsely (when it makes sense to do so) if writeSparsely is true - the default for writeSparsely is false.

PHYSXSCHEMA_API UsdAttribute CreateGpuMaxParticleContactsAttr ( VtValue const &  defaultValue = VtValue(),
bool  writeSparsely = false 
) const

See GetGpuMaxParticleContactsAttr(), and also Usd_Create_Or_Get_Property for when to use Get vs Create.

If specified, author defaultValue as the attribute's default, sparsely (when it makes sense to do so) if writeSparsely is true - the default for writeSparsely is false.

PHYSXSCHEMA_API UsdAttribute CreateGpuMaxRigidContactCountAttr ( VtValue const &  defaultValue = VtValue(),
bool  writeSparsely = false 
) const

See GetGpuMaxRigidContactCountAttr(), and also Usd_Create_Or_Get_Property for when to use Get vs Create.

If specified, author defaultValue as the attribute's default, sparsely (when it makes sense to do so) if writeSparsely is true - the default for writeSparsely is false.

PHYSXSCHEMA_API UsdAttribute CreateGpuMaxRigidPatchCountAttr ( VtValue const &  defaultValue = VtValue(),
bool  writeSparsely = false 
) const

See GetGpuMaxRigidPatchCountAttr(), and also Usd_Create_Or_Get_Property for when to use Get vs Create.

If specified, author defaultValue as the attribute's default, sparsely (when it makes sense to do so) if writeSparsely is true - the default for writeSparsely is false.

PHYSXSCHEMA_API UsdAttribute CreateGpuMaxSoftBodyContactsAttr ( VtValue const &  defaultValue = VtValue(),
bool  writeSparsely = false 
) const

See GetGpuMaxSoftBodyContactsAttr(), and also Usd_Create_Or_Get_Property for when to use Get vs Create.

If specified, author defaultValue as the attribute's default, sparsely (when it makes sense to do so) if writeSparsely is true - the default for writeSparsely is false.

PHYSXSCHEMA_API UsdAttribute CreateGpuTempBufferCapacityAttr ( VtValue const &  defaultValue = VtValue(),
bool  writeSparsely = false 
) const

See GetGpuTempBufferCapacityAttr(), and also Usd_Create_Or_Get_Property for when to use Get vs Create.

If specified, author defaultValue as the attribute's default, sparsely (when it makes sense to do so) if writeSparsely is true - the default for writeSparsely is false.

PHYSXSCHEMA_API UsdAttribute CreateGpuTotalAggregatePairsCapacityAttr ( VtValue const &  defaultValue = VtValue(),
bool  writeSparsely = false 
) const

See GetGpuTotalAggregatePairsCapacityAttr(), and also Usd_Create_Or_Get_Property for when to use Get vs Create.

If specified, author defaultValue as the attribute's default, sparsely (when it makes sense to do so) if writeSparsely is true - the default for writeSparsely is false.

PHYSXSCHEMA_API UsdAttribute CreateInvertCollisionGroupFilterAttr ( VtValue const &  defaultValue = VtValue(),
bool  writeSparsely = false 
) const

See GetInvertCollisionGroupFilterAttr(), and also Usd_Create_Or_Get_Property for when to use Get vs Create.

If specified, author defaultValue as the attribute's default, sparsely (when it makes sense to do so) if writeSparsely is true - the default for writeSparsely is false.

PHYSXSCHEMA_API UsdAttribute CreateMaxBiasCoefficientAttr ( VtValue const &  defaultValue = VtValue(),
bool  writeSparsely = false 
) const

See GetMaxBiasCoefficientAttr(), and also Usd_Create_Or_Get_Property for when to use Get vs Create.

If specified, author defaultValue as the attribute's default, sparsely (when it makes sense to do so) if writeSparsely is true - the default for writeSparsely is false.

PHYSXSCHEMA_API UsdAttribute CreateMaxPositionIterationCountAttr ( VtValue const &  defaultValue = VtValue(),
bool  writeSparsely = false 
) const

See GetMaxPositionIterationCountAttr(), and also Usd_Create_Or_Get_Property for when to use Get vs Create.

If specified, author defaultValue as the attribute's default, sparsely (when it makes sense to do so) if writeSparsely is true - the default for writeSparsely is false.

PHYSXSCHEMA_API UsdAttribute CreateMaxVelocityIterationCountAttr ( VtValue const &  defaultValue = VtValue(),
bool  writeSparsely = false 
) const

See GetMaxVelocityIterationCountAttr(), and also Usd_Create_Or_Get_Property for when to use Get vs Create.

If specified, author defaultValue as the attribute's default, sparsely (when it makes sense to do so) if writeSparsely is true - the default for writeSparsely is false.

PHYSXSCHEMA_API UsdAttribute CreateMinPositionIterationCountAttr ( VtValue const &  defaultValue = VtValue(),
bool  writeSparsely = false 
) const

See GetMinPositionIterationCountAttr(), and also Usd_Create_Or_Get_Property for when to use Get vs Create.

If specified, author defaultValue as the attribute's default, sparsely (when it makes sense to do so) if writeSparsely is true - the default for writeSparsely is false.

PHYSXSCHEMA_API UsdAttribute CreateMinVelocityIterationCountAttr ( VtValue const &  defaultValue = VtValue(),
bool  writeSparsely = false 
) const

See GetMinVelocityIterationCountAttr(), and also Usd_Create_Or_Get_Property for when to use Get vs Create.

If specified, author defaultValue as the attribute's default, sparsely (when it makes sense to do so) if writeSparsely is true - the default for writeSparsely is false.

PHYSXSCHEMA_API UsdAttribute CreateReportKinematicKinematicPairsAttr ( VtValue const &  defaultValue = VtValue(),
bool  writeSparsely = false 
) const

See GetReportKinematicKinematicPairsAttr(), and also Usd_Create_Or_Get_Property for when to use Get vs Create.

If specified, author defaultValue as the attribute's default, sparsely (when it makes sense to do so) if writeSparsely is true - the default for writeSparsely is false.

PHYSXSCHEMA_API UsdAttribute CreateReportKinematicStaticPairsAttr ( VtValue const &  defaultValue = VtValue(),
bool  writeSparsely = false 
) const

See GetReportKinematicStaticPairsAttr(), and also Usd_Create_Or_Get_Property for when to use Get vs Create.

If specified, author defaultValue as the attribute's default, sparsely (when it makes sense to do so) if writeSparsely is true - the default for writeSparsely is false.

PHYSXSCHEMA_API UsdAttribute CreateSolverTypeAttr ( VtValue const &  defaultValue = VtValue(),
bool  writeSparsely = false 
) const

See GetSolverTypeAttr(), and also Usd_Create_Or_Get_Property for when to use Get vs Create.

If specified, author defaultValue as the attribute's default, sparsely (when it makes sense to do so) if writeSparsely is true - the default for writeSparsely is false.

PHYSXSCHEMA_API UsdAttribute CreateTimeStepsPerSecondAttr ( VtValue const &  defaultValue = VtValue(),
bool  writeSparsely = false 
) const

See GetTimeStepsPerSecondAttr(), and also Usd_Create_Or_Get_Property for when to use Get vs Create.

If specified, author defaultValue as the attribute's default, sparsely (when it makes sense to do so) if writeSparsely is true - the default for writeSparsely is false.

PHYSXSCHEMA_API UsdAttribute CreateUpdateTypeAttr ( VtValue const &  defaultValue = VtValue(),
bool  writeSparsely = false 
) const

See GetUpdateTypeAttr(), and also Usd_Create_Or_Get_Property for when to use Get vs Create.

If specified, author defaultValue as the attribute's default, sparsely (when it makes sense to do so) if writeSparsely is true - the default for writeSparsely is false.

static PHYSXSCHEMA_API PhysxSchemaPhysxSceneAPI Get ( const UsdStagePtr &  stage,
const SdfPath &  path 
)
static

Return a PhysxSchemaPhysxSceneAPI holding the prim adhering to this schema at path on stage.

If no prim exists at path on stage, or if the prim at that path does not adhere to this schema, return an invalid schema object. This is shorthand for the following:

* PhysxSchemaPhysxSceneAPI(stage->GetPrimAtPath(path));
*
PHYSXSCHEMA_API UsdAttribute GetBounceThresholdAttr ( ) const

A contact with a relative velocity below this will not bounce.

Range: [0, inf) Default: 0 Units: distance / seconds

Declaration float physxScene:bounceThreshold = 0
C++ Type float
Usd Type SdfValueTypeNames->Float
PHYSXSCHEMA_API UsdAttribute GetBroadphaseTypeAttr ( ) const

Broad phase algorithm used in the simulation.

Declaration uniform token physxScene:broadphaseType = "GPU"
C++ Type TfToken
Usd Type SdfValueTypeNames->Token
Variability SdfVariabilityUniform
Allowed Values GPU, MBP, SAP
PHYSXSCHEMA_API UsdAttribute GetCollisionSystemAttr ( ) const

Collision detection system.

Declaration uniform token physxScene:collisionSystem = "PCM"
C++ Type TfToken
Usd Type SdfValueTypeNames->Token
Variability SdfVariabilityUniform
Allowed Values PCM, SAT
PHYSXSCHEMA_API UsdAttribute GetEnableCCDAttr ( ) const

Enables a second broad phase check after integration that makes it possible to prevent objects from tunneling through each other.

Declaration bool physxScene:enableCCD = 0
C++ Type bool
Usd Type SdfValueTypeNames->Bool
PHYSXSCHEMA_API UsdAttribute GetEnableEnhancedDeterminismAttr ( ) const

Provides improved determinism at the expense of performance.

Declaration bool physxScene:enableEnhancedDeterminism = 0
C++ Type bool
Usd Type SdfValueTypeNames->Bool
PHYSXSCHEMA_API UsdAttribute GetEnableExternalForcesEveryIterationAttr ( ) const

Enables greater TGS solver stability.

Declaration bool physxScene:enableExternalForcesEveryIteration = 0
C++ Type bool
Usd Type SdfValueTypeNames->Bool
PHYSXSCHEMA_API UsdAttribute GetEnableGPUDynamicsAttr ( ) const

Enables the GPU dynamics pipeline.

Required for GPU only features like deformables.

Declaration bool physxScene:enableGPUDynamics = 1
C++ Type bool
Usd Type SdfValueTypeNames->Bool
PHYSXSCHEMA_API UsdAttribute GetEnableResidualReportingAttr ( ) const

Calculates solver residuals and reports them through optional Residual Report APIs at a slight expense of performance.

Declaration bool physxScene:enableResidualReporting = 0
C++ Type bool
Usd Type SdfValueTypeNames->Bool
PHYSXSCHEMA_API UsdAttribute GetEnableSceneQuerySupportAttr ( ) const

Enables scene query support for collision shapes.

Declaration bool physxScene:enableSceneQuerySupport = 1
C++ Type bool
Usd Type SdfValueTypeNames->Bool
PHYSXSCHEMA_API UsdAttribute GetEnableStabilizationAttr ( ) const

Enables additional stabilization pass in solver.

Declaration bool physxScene:enableStabilization = 0
C++ Type bool
Usd Type SdfValueTypeNames->Bool
PHYSXSCHEMA_API UsdAttribute GetFrictionCorrelationDistanceAttr ( ) const

Friction correlation distance used to decide whether contacts are close enough to be merged into a single friction anchor point or not.

Range: [0, inf) Default: 0.025 * tolerancesLength Units: distance

Declaration float physxScene:frictionCorrelationDistance = 0.025
C++ Type float
Usd Type SdfValueTypeNames->Float
PHYSXSCHEMA_API UsdAttribute GetFrictionOffsetThresholdAttr ( ) const

A threshold of contact separation distance used to decide if a contact point will experience friction forces.

Range: [0, inf) Default: 0.04 * tolerancesLength Units: distance

Declaration float physxScene:frictionOffsetThreshold = 0.04
C++ Type float
Usd Type SdfValueTypeNames->Float
PHYSXSCHEMA_API UsdAttribute GetFrictionTypeAttr ( ) const

Friction type used in simulation.

Note: "oneDirectional" and "twoDirectional" are deprecated.

Declaration uniform token physxScene:frictionType = "patch"
C++ Type TfToken
Usd Type SdfValueTypeNames->Token
Variability SdfVariabilityUniform
Allowed Values patch, oneDirectional, twoDirectional
PHYSXSCHEMA_API UsdAttribute GetGpuCollisionStackSizeAttr ( ) const

Gpu collision stack size.

Declaration uint physxScene:gpuCollisionStackSize = 67108864
C++ Type unsigned int
Usd Type SdfValueTypeNames->UInt
PHYSXSCHEMA_API UsdAttribute GetGpuFoundLostAggregatePairsCapacityAttr ( ) const

Gpu found lost aggregate pairs capacity.

Declaration uint physxScene:gpuFoundLostAggregatePairsCapacity = 1024
C++ Type unsigned int
Usd Type SdfValueTypeNames->UInt
PHYSXSCHEMA_API UsdAttribute GetGpuFoundLostPairsCapacityAttr ( ) const

Gpu found lost pairs capacity.

Declaration uint physxScene:gpuFoundLostPairsCapacity = 262144
C++ Type unsigned int
Usd Type SdfValueTypeNames->UInt
PHYSXSCHEMA_API UsdAttribute GetGpuHeapCapacityAttr ( ) const

Gpu heap capacity.

Declaration uint physxScene:gpuHeapCapacity = 67108864
C++ Type unsigned int
Usd Type SdfValueTypeNames->UInt
PHYSXSCHEMA_API UsdAttribute GetGpuMaxDeformableSurfaceContactsAttr ( ) const

Gpu max deformable surface contacts.

Declaration uint physxScene:gpuMaxDeformableSurfaceContacts = 1048576
C++ Type unsigned int
Usd Type SdfValueTypeNames->UInt
PHYSXSCHEMA_API UsdAttribute GetGpuMaxHairContactsAttr ( ) const

Gpu max hair contacts.

Declaration uint physxScene:gpuMaxHairContacts = 1048576
C++ Type unsigned int
Usd Type SdfValueTypeNames->UInt
PHYSXSCHEMA_API UsdAttribute GetGpuMaxNumPartitionsAttr ( ) const

Limitation for the partitions in the GPU dynamics pipeline.

This variable must be a power of 2. A value greater than 32 is currently not supported.

Declaration uint physxScene:gpuMaxNumPartitions = 8
C++ Type unsigned int
Usd Type SdfValueTypeNames->UInt
PHYSXSCHEMA_API UsdAttribute GetGpuMaxParticleContactsAttr ( ) const

Gpu max particle contacts.

Declaration uint physxScene:gpuMaxParticleContacts = 1048576
C++ Type unsigned int
Usd Type SdfValueTypeNames->UInt
PHYSXSCHEMA_API UsdAttribute GetGpuMaxRigidContactCountAttr ( ) const

Gpu max rigid contact count.

Declaration uint physxScene:gpuMaxRigidContactCount = 524288
C++ Type unsigned int
Usd Type SdfValueTypeNames->UInt
PHYSXSCHEMA_API UsdAttribute GetGpuMaxRigidPatchCountAttr ( ) const

Gpu max rigid patch count.

Declaration uint physxScene:gpuMaxRigidPatchCount = 81920
C++ Type unsigned int
Usd Type SdfValueTypeNames->UInt
PHYSXSCHEMA_API UsdAttribute GetGpuMaxSoftBodyContactsAttr ( ) const

Gpu max soft body contacts.

Declaration uint physxScene:gpuMaxSoftBodyContacts = 1048576
C++ Type unsigned int
Usd Type SdfValueTypeNames->UInt
PHYSXSCHEMA_API UsdAttribute GetGpuTempBufferCapacityAttr ( ) const

Gpu temp buffer capacity.

Declaration uint64 physxScene:gpuTempBufferCapacity = 16777216
C++ Type uint64_t
Usd Type SdfValueTypeNames->UInt64
PHYSXSCHEMA_API UsdAttribute GetGpuTotalAggregatePairsCapacityAttr ( ) const

Gpu total aggregate pairs capacity.

Declaration uint physxScene:gpuTotalAggregatePairsCapacity = 1024
C++ Type unsigned int
Usd Type SdfValueTypeNames->UInt
PHYSXSCHEMA_API UsdAttribute GetInvertCollisionGroupFilterAttr ( ) const

Boolean attribute indicating whether inverted collision group filtering should be used.

By default two collisions, that do have a collisionGroup set, collide with each other. Adding a collisionGroup into a collisionGroup filtering will mean that the collision between those groups will be disabled. This boolean attribute does invert the default behavior. Hence two collisions with defined collisionGroups will not collide with each other by default and one does enable the collisions between the groups through the "CollisionGroup" filtering.

Declaration bool physxScene:invertCollisionGroupFilter = 0
C++ Type bool
Usd Type SdfValueTypeNames->Bool
PHYSXSCHEMA_API UsdAttribute GetMaxBiasCoefficientAttr ( ) const

The maximum bias coefficient used in the constraint solver.

Range: [0, inf) Units: dimensionless

Declaration float physxScene:maxBiasCoefficient = inf
C++ Type float
Usd Type SdfValueTypeNames->Float
PHYSXSCHEMA_API UsdAttribute GetMaxPositionIterationCountAttr ( ) const

Maximum position iteration count for all actors (rigid bodies, cloth, particles etc).

Note that this setting will override solver iteration settings of individual actors that have requested more iterations. Range: [1, 255]

Declaration uniform uint physxScene:maxPositionIterationCount = 255
C++ Type unsigned int
Usd Type SdfValueTypeNames->UInt
Variability SdfVariabilityUniform
PHYSXSCHEMA_API UsdAttribute GetMaxVelocityIterationCountAttr ( ) const

Maximum velocity iteration count for all actors (rigid bodies, cloth, particles etc).

Note that this setting will override solver iteration settings of individual actors that have requested more iterations. Range: [0, 255]

Declaration uniform uint physxScene:maxVelocityIterationCount = 255
C++ Type unsigned int
Usd Type SdfValueTypeNames->UInt
Variability SdfVariabilityUniform
PHYSXSCHEMA_API UsdAttribute GetMinPositionIterationCountAttr ( ) const

Minimum position iteration count for all actors (rigid bodies, cloth, particles etc).

Range: [1, 255]

Declaration uniform uint physxScene:minPositionIterationCount = 1
C++ Type unsigned int
Usd Type SdfValueTypeNames->UInt
Variability SdfVariabilityUniform
PHYSXSCHEMA_API UsdAttribute GetMinVelocityIterationCountAttr ( ) const

Minimum velocity iteration count for all actors (rigid bodies, cloth, particles etc).

Range: [0, 255]

Declaration uniform uint physxScene:minVelocityIterationCount = 0
C++ Type unsigned int
Usd Type SdfValueTypeNames->UInt
Variability SdfVariabilityUniform
PHYSXSCHEMA_API UsdAttribute GetReportKinematicKinematicPairsAttr ( ) const

Boolean attribute indicating whether kinematic vs kinematic pairs generate contact reports.

Declaration bool physxScene:reportKinematicKinematicPairs = 0
C++ Type bool
Usd Type SdfValueTypeNames->Bool
PHYSXSCHEMA_API UsdAttribute GetReportKinematicStaticPairsAttr ( ) const

Boolean attribute indicating whether kinematic vs static pairs generate contact reports.

Declaration bool physxScene:reportKinematicStaticPairs = 0
C++ Type bool
Usd Type SdfValueTypeNames->Bool
static PHYSXSCHEMA_API const TfTokenVector& GetSchemaAttributeNames ( bool  includeInherited = true)
static

Return a vector of names of all pre-declared attributes for this schema class and all its ancestor classes.

Does not include attributes that may be authored by custom/extended methods of the schemas involved.

PHYSXSCHEMA_API UsdAttribute GetSolverTypeAttr ( ) const

Solver used for the simulation.

Declaration uniform token physxScene:solverType = "TGS"
C++ Type TfToken
Usd Type SdfValueTypeNames->Token
Variability SdfVariabilityUniform
Allowed Values PGS, TGS
PHYSXSCHEMA_API UsdAttribute GetTimeStepsPerSecondAttr ( ) const

Simulation scene step defined as number of steps per second.

Note that application might cap the number of simulation steps to avoid running more simulations steps with a low frame rate.

Declaration uint physxScene:timeStepsPerSecond = 60
C++ Type unsigned int
Usd Type SdfValueTypeNames->UInt
PHYSXSCHEMA_API UsdAttribute GetUpdateTypeAttr ( ) const

Type of update for a PhysX scene.

Declaration uniform token physxScene:updateType = "Synchronous"
C++ Type TfToken
Usd Type SdfValueTypeNames->Token
Variability SdfVariabilityUniform
Allowed Values Synchronous, Asynchronous, Disabled

Member Data Documentation

const UsdSchemaKind schemaKind = UsdSchemaKind::SingleApplyAPI
static

Compile time constant representing what kind of schema this class is.

See Also
UsdSchemaKind

Definition at line 69 of file physxSceneAPI.h.


The documentation for this class was generated from the following file: