Compute Geometry Bounds#

Computes bounding boxes for the input geometries (and cache cooking for future intersection tests)

Installation#

To use this node enable omni.physx.graph in the Extension Manager.

Inputs#

Name

Type

Descripton

Default

Exec In (inputs:execIn)

execution

Input execution

None

Prims Bundle (inputs:primsBundle)

bundle

The prims of interest. It must be a bundle with one or more prim children. Currently only meshes prim are supported (sourcePrimType == ‘Mesh’). From each Mesh prim child reads: - ‘sourecePrimPath’ - ‘sourcePrimType’ - ‘points’ - ‘faceVertexIndices’ - ‘faceVertexCounts’ - ‘worldMatrix’ and (optionally) ‘meshHash’, ‘physics:approximation’

None

Outputs#

Name

Type

Descripton

Default

Exec Out (outputs:execOut)

execution

Output execution

None

Prims Bundle (outputs:primsBundle)

bundle

The same bundle passed as input with the following attributes added: - bboxMaxCorner - bboxMinCorner - meshHash

None

Metadata#

Name

Value

Unique ID

omni.physx.graph.ImmediateComputeGeometryBounds

Version

1

Extension

omni.physx.graph

Has State?

False

Implementation Language

C++

Default Memory Type

cpu

Generated Code Exclusions

python, tests

tags

physics,physx,simulation,collision,immediate

uiName

Compute Geometry Bounds

__tokens

{}

Categories

PhysX Immediate Queries

Generated Class Name

OgnPhysXImmediateComputeGeometryBoundsDatabase

Python Module

omni.physxgraph