Sweep, Prim, Closest#

Finds the closest collider that is hit by the input sweep.

Installation#

To use this node enable omni.physx.graph in the Extension Manager.

Inputs#

Name

Type

Descripton

Default

Both sides (inputs:bothSides)

bool

Sets whether backfaces of colliders should be included in checks.

False

Direction (inputs:direction)

['vectord[3]', 'vectorf[3]']

Sweep direction vector

None

Exec In (inputs:execIn)

execution

Input execution

None

Prim (inputs:prim)

target

Prim to check against. This must be a geometric type (UsdGeom).

None

Distance (inputs:sweepRange)

['double', 'float']

Sweep maximum distance. Use negative for infinite. If omitted, infinity is used.

None

Outputs#

Name

Type

Descripton

Default

Body Prim (outputs:bodyPrim)

target

Associated body prim of the closest collider prim hit by the sweep.

None

Collider Prim (outputs:colliderPrim)

target

Closest collider prim that is hit by the sweep.

None

Hit Distance (outputs:distance)

float

The distance from the origin to the point hit.

None

Exec Out (outputs:execOut)

execution

Output execution

None

Face Index (outputs:faceIndex)

int

The face index of the point hit.

None

Hit (outputs:hit)

bool

Returns true if any colliders are hit by the sweep.

None

Material Prim (outputs:materialPrim)

target

Physics material Prim at the point hit.

None

Normal (outputs:normal)

normalf[3]

The surface normal of the point hit.

None

Position (outputs:position)

pointf[3]

The position of the point hit.

None

Metadata#

Name

Value

Unique ID

omni.physx.graph.SceneQuerySweepPrimClosest

Version

1

Extension

omni.physx.graph

Has State?

False

Implementation Language

C++

Default Memory Type

cpu

Generated Code Exclusions

python, tests

tags

physics,physx,simulation,collision

uiName

Sweep, Prim, Closest

__tokens

{}

Categories

PhysX Scene Queries

Generated Class Name

OgnPhysXSceneQuerySweepPrimClosestDatabase

Python Module

omni.physxgraph