UiSound
Fully qualified name: omni::audio::UiSound
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class UiSound
public container for a loaded editor UI sound.
These objects are returned from IUiAudio::createSound(). These objects can be copied as needed. Once destroyed, the sound itself will only be destroyed if the no other objects refer to it as well.
Public Functions
-
UiSound() = default
Constructor: Creates a new UiSound
object with the default construction.
-
UiSound(const UiSound &other) = default
Constructor: Copies another existing UiSound
object into this one.
- Parameters:
other – [in] The other object to copy state from.
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virtual ~UiSound() = default
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virtual UiSound &operator=(const UiSound &other) = 0
Assignment operator: copies another existing UiSound
object into this one.
- Parameters:
other – [in] The other object to copy state from.