RTX / NVIDIA IndeX Compositing#

This extension integrates NVIDIA IndeX with the RTX renderer (Real-Time and Interactive/Path-Tracing) by performing image-based compositing for Volume, Points and other prims that are rendered by IndeX.

After loading this extensions, go to “Render Settings / Common” and enable “NVIDIA IndeX Compositing” (no restart necessary).

Then select a Points or Volume prim, go to its “IndeX” section in the “Property” window and enable “Use IndeX compositing”. The prim will then be loaded and rendered by IndeX.

Configuration#

Available settings in “Render Settings / Common / NVIDIA IndeX Compositing”:

  • Depth Compositing: Controls depth-correct compositing.

  • Color Scaling: Scale factor that will be applied to the color values of the IndeX rendering output (brightness).

  • sRGB Conversion: Applies color space conversion to the IndeX rendering output. This can be used to adapt to the selected Tone Mapping operator.

  • Opacity Scaling: Scales the opacity of the entire IndeX rendering.

  • Resolution Scaling: Reduces the IndeX rendering resolution (in percent relative to the viewport resolution).

  • Rendering Samples: Number of samples per pixel used during rendering by IndeX (supersampling).

  • Default Point Width: Default point width for new point clouds loaded from USD. If set to 0, a simple heuristic will be used instead.

Full documentation: https://docs.omniverse.nvidia.com/materials-and-rendering/latest/rtx_scientific_index.html