Python Extension for MDL <–> USD conversions [omni.mdl.usd_converter]#
This is an extension for MDL to USD and for USD to MDL conversions.
Interfaces#
mdl_to_usd(moduleName: str, searchPath: str = None, targetFolder: str = MDL_AUTOGEN_PATH, targetFilename: str = None, output: mdl_usd.OutputType = mdl_usd.OutputType.SHADER, nestedShaders: bool = False)#
moduleName: Module to convert (example:
nvidia/core_definitions.mdl
)searchPath: MDL search path to be able to load MDL modules referenced by usdPrim (default = not set)
targetFolder: Destination folder for USD stage (default =
${data}/shadergraphs/mdl_usd
)targetFilename: Destination stage filename, extension
.usd
or.usda
can be omitted (default is module name, example:core_definitions.usda
)output: What to output: a shader: omni.mdl.usd_converter.mdl_usd.OutputType.SHADER a material: omni.mdl.usd_converter.mdl_usd.OutputType.MATERIAL material and geometry: omni.mdl.usd_converter.mdl_usd.OutputType.MATERIAL_AND_GEOMETRY
nestedShaders: Do we want nested shaders or flat (default = False)
usd_to_mdl(path: str, prim: mdl_usd.Usd.Prim, forceNotOV: bool = False)#
path: Output filename to save the new module to (need to end with .mdl, example: “c:/temp/new_module.mdl”)
prim: The Usd.Prim to convert
forceNotOV: If set to True do not use the OV NeurayLib for conversion. Use specific code. (default = False)
Examples#
MDL -> USD conversion#
omni.mdl.usd_converter.mdl_to_usd("nvidia/core_definitions.mdl")
Convert core_definitions module to USD. Save the result of the conversion in the folder ${data}/shadergraphs/mdl_usd
.
omni.mdl.usd_converter.mdl_to_usd(
moduleName = "nvidia/core_definitions.mdl",
targetFolder = "C:/ProgramData/NVIDIA Corporation/mdl")
Convert core_definitions module to USD. Save the result of the conversion in the folder C:/ProgramData/NVIDIA Corporation/mdl
.
omni.mdl.usd_converter.mdl_to_usd(
moduleName = "nvidia/core_definitions.mdl",
targetFolder = "C:/ProgramData/NVIDIA Corporation/mdl",
targetFilename = "stage.usda")
Convert core_definitions module to USD. Save the result of the conversion in the folder C:/ProgramData/NVIDIA Corporation/mdl
under the name stage.usda
.