Extension: omni.kit.viewport.docs-104.0.3 |
Documentation Generated: Dec 17, 2024 |
Overview#
Viewport Next is a preview of the next generation of Kit’s Viewport. It was designed to be as light as possible, providing a way to isolate features and compose them as needed to create unique experiences.
This documentation will walk through a few simple examples using this technology,
as well as how it can be used in tandem with the omni.ui.scene
framework.
What is a Viewport#
Exactly what a viewport is can be a bit ill-defined and dependent on what you are trying to accomplish, so it’s best to define some terms up front and explain what this documentation is targeting.
At a very high level a Viewport is a way for a user to visualize (and often interact with) a Renderer’s output of a scene. When you create a “Viewport Next” instance via Kit’s Window menu, you are actually creating a hierarchy of objects.
The three objects of interest in this hierarchy are:
The
ViewportWindow
, which we will be re-implementing asStagePreviewWindow
The
ViewportWidget
, one of which we will be instantiating.The
ViewportTexture
, which is created and owned by theViewportWidget
.
While we will be using (or re-implementing) all three of those objects, this documentation is primarily
targeted towards understanding the ViewportWidget
and it’s usage in the omni.kit.viewport.stage_preview
.
After creating a Window and instance of a ViewportWidget
, we will finally add a camera manipulator built
with omni.ui.scene
to interact with the Usd.Stage
, as well as control aspects of the
Renderer’s output to the underlying ViewportTexture
.
Even though the ViewportWidget
is our main focus, it is good to understand the backing ViewportTexture
is independent
of the ViewportWidget
, and that a texture’s resolution may not neccessarily match the size of the ViewportWidget
it is contained in. This is particularly import for world-space queries or other advanced usage.
Enabling the extension#
To enable the extension and open a “Viewport Next” window, go to the “Extensions” tab
and enable the “Viewport Window” extension (omni.kit.viewport.window
).
Simplest example#
The omni.kit.viewport.stage_preview
adds additional features that make may make a first read of the code a bit harder.
So before stepping through that example, lets take a moment to reduce it to an even simpler case where we create
a single Window and add only a Viewport which is tied to the default UsdContext
and Usd.Stage
.
We won’t be able to interact with the Viewport other than through Python, but because we are associated with the
default UsdContext
: any changes in the Usd.Stage
(from navigation or editing in another Viewport or adding a Usd.Prim
from the Create menu) will be reflected in our new view.
from omni.kit.widget.viewport import ViewportWidget
viewport_window = omni.ui.Window('SimpleViewport', width=1280, height=720+20) # Add 20 for the title-bar
with viewport_window.frame:
viewport_widget = ViewportWidget(resolution = (1280, 720))
# Control of the ViewportTexture happens through the object held in the viewport_api property
viewport_api = viewport_widget.viewport_api
# We can reduce the resolution of the render easily
viewport_api.resolution = (640, 480)
# We can also switch to a different camera if we know the path to one that exists
viewport_api.camera_path = '/World/Camera'
# And inspect
print(viewport_api.projection)
print(viewport_api.transform)
# Don't forget to destroy the objects when done with them
# viewport_widget.destroy()
# viewport_window.destroy()
# viewport_window, viewport_widget = None, None