Actions in omni.kit.viewport.actions#
| ID | Display Name | Description | 
|---|---|---|
| front_camera | Front Camera | Switch to Front Camera | 
| perspective_camera | Perspective Camera | Switch to Perspective Camera | 
| right_camera | Right Camera | Switch to Right Camera | 
| set_renderer_iray | Set Renderer to RTX Accurate (Iray) | Set Renderer Engine to RTX Accurate (Iray) | 
| set_renderer_pxr_storm | Set Renderer to Pixar Storm | Set Renderer Engine to Pixar Storm | 
| set_renderer_rtx_pathtracing | Set Renderer to RTX Pathtracing | Set Renderer Engine to RTX Pathtracing | 
| set_renderer_rtx_realtime | Set Renderer to RTX Realtime | Set Renderer Engine to RTX Realtime | 
| set_viewport_resolution | Set Viewport Resolution | Set a Viewport’s resolution with a tuple or named constant. | 
| toggle_audio_visibility | Toggle Show Audio | Toggle Show By Type - Audio | 
| toggle_axis_visibility | Toggle Camera Axis | Toggle drawing of camera axis | 
| toggle_bounding_box_visibility | Toggle Bounding Box | Toggle drawing of bounding box | 
| toggle_camera_inertia_enabled | Toggle Camera Inertia Enabled | Toggle Camera Inertia Mode Enabled | 
| toggle_camera_visibility | Toggle Show Cameras | Toggle Show By Type - Cameras | 
| toggle_fill_viewport | Toggle Fill Viewport | Toggle Fill Viewport Setting | 
| toggle_global_visibility | Toggle Global Visibility | Toggle drawing of grid, HUD, audio, light, camera, and skeleton gizmos | 
| toggle_grid_visibility | Toggle Grid | Toggle drawing of grid | 
| toggle_hud_camera_speed_visibility | Toggle Camera Speed HUD visibility | Toggle whether camera speed HUD item is visible in HUD or not. | 
| toggle_hud_fps_visibility | Toggle Render FPS HUD visibility | Toggle whether render fps item is visible in HUD or not. | 
| toggle_hud_memory_visibility | Toggle Memory Item HUD visibility | Toggle whether HUD memory items HUD are visible in HUD or not. | 
| toggle_hud_progress_visibility | Toggle Render Progress HUD visibility | Toggle whether render progress item is visible in HUD or not. | 
| toggle_hud_resolution_visibility | Toggle Render Resolution HUD visibility | Toggle whether render resolution item is visible in HUD or not. | 
| toggle_hud_visibility | Toggle Global HUD visibility | Toggle whether any HUD items are visible or not. | 
| toggle_light_visibility | Toggle Show Lights | Toggle Show By Type - Lights | 
| toggle_lock_navigation_height | Toggle Lock Navigation Height | Toggle whether fly-mode forward/backward and up/down uses ore ignores the camera orientation. | 
| toggle_mesh_visibility | Toggle Show Meshes | Toggle Show By Type - Meshes | 
| toggle_rtx_rendermode | Toggle RTX render-mode | Toggle RTX render-mode between Realtime and Pathtracing | 
| toggle_selection_hilight_visibility | Toggle Selection Outline | Toggle drawing of selection hilight | 
| toggle_show_by_purpose_all | Toggle Show All Purpose | Toggle Show By Purpose - All | 
| toggle_show_by_purpose_guide | Toggle Show Guide Purpose | Toggle Show By Purpose - Guide | 
| toggle_show_by_purpose_proxy | Toggle Show Proxy Purpose | Toggle Show By Purpose - Proxy | 
| toggle_show_by_purpose_render | Toggle Show Render Purpose | Toggle Show By Purpose - Render | 
| toggle_show_by_type_visibility | Toggle Show By Type | Toggle Show By Type - All Type Toggle | 
| toggle_skeleton_visibility | Toggle Show Skeletons | Toggle Show By Type - Skeletons | 
| toggle_viewport_visibility | Toggle Viewport item visibility | Toggle drawing of Viewport items by key. | 
| toggle_wireframe | Toggle wireframe | Toggle wireframe | 
| top_camera | Top Camera | Switch to Top Camera |