Actions in omni.kit.viewport.actions#
ID  | 
Display Name  | 
Description  | 
|---|---|---|
perspective_camera  | 
Perspective Camera  | 
Switch to Perspective Camera  | 
top_camera  | 
Top Camera  | 
Switch to Top Camera  | 
front_camera  | 
Front Camera  | 
Switch to Front Camera  | 
right_camera  | 
Right Camera  | 
Switch to Right Camera  | 
toggle_show_by_purpose_all  | 
Toggle Show All Purpose  | 
Toggle Show By Purpose - All  | 
toggle_show_by_purpose_guide  | 
Toggle Show Guide Purpose  | 
Toggle Show By Purpose - Guide  | 
toggle_show_by_purpose_proxy  | 
Toggle Show Proxy Purpose  | 
Toggle Show By Purpose - Proxy  | 
toggle_show_by_purpose_render  | 
Toggle Show Render Purpose  | 
Toggle Show By Purpose - Render  | 
toggle_camera_visibility  | 
Toggle Show Cameras  | 
Toggle Show By Type - Cameras  | 
toggle_light_visibility  | 
Toggle Show Lights  | 
Toggle Show By Type - Lights  | 
toggle_skeleton_visibility  | 
Toggle Show Skeletons  | 
Toggle Show By Type - Skeletons  | 
toggle_audio_visibility  | 
Toggle Show Audio  | 
Toggle Show By Type - Audio  | 
toggle_mesh_visibility  | 
Toggle Show Meshes  | 
Toggle Show By Type - Meshes  | 
toggle_show_by_type_visibility  | 
Toggle Show By Type  | 
Toggle Show By Type - All Type Toggle  | 
toggle_grid_visibility  | 
Toggle Grid  | 
Toggle drawing of grid  | 
toggle_axis_visibility  | 
Toggle Camera Axis  | 
Toggle drawing of camera axis  | 
toggle_selection_hilight_visibility  | 
Toggle Selection Outline  | 
Toggle drawing of selection hilight  | 
toggle_bounding_box_visibility  | 
Toggle Bounding Box  | 
Toggle drawing of bounding box  | 
toggle_global_visibility  | 
Toggle Global Visibility  | 
Toggle drawing of grid, HUD, audio, light, camera, and skeleton gizmos  | 
toggle_viewport_visibility  | 
Toggle Viewport item visibility  | 
Toggle drawing of Viewport items by key.  | 
toggle_camera_inertia_enabled  | 
Toggle Camera Inertia Enabled  | 
Toggle Camera Inertia Mode Enabled  | 
toggle_fill_viewport  | 
Toggle Fill Viewport  | 
Toggle Fill Viewport Setting  | 
toggle_lock_navigation_height  | 
Toggle Lock Navigation Height  | 
Toggle whether fly-mode forward/backward and up/down uses ore ignores the camera orientation.  | 
set_viewport_resolution  | 
Set Viewport Resolution  | 
Set a Viewport’s resolution with a tuple or named constant.  | 
set_renderer_rtx_realtime  | 
Set Renderer to RTX Realtime  | 
Set Renderer Engine to RTX Realtime  | 
set_renderer_rtx_pathtracing  | 
Set Renderer to RTX Pathtracing  | 
Set Renderer Engine to RTX Pathtracing  | 
toggle_rtx_rendermode  | 
Toggle RTX render-mode  | 
Toggle RTX render-mode between Realtime and Pathtracing  | 
set_renderer_iray  | 
Set Renderer to RTX Accurate (Iray)  | 
Set Renderer Engine to RTX Accurate (Iray)  | 
set_renderer_pxr_storm  | 
Set Renderer to Pixar Storm  | 
Set Renderer Engine to Pixar Storm  | 
toggle_wireframe  | 
Toggle wireframe  | 
Toggle wireframe  | 
toggle_hud_fps_visibility  | 
Toggle Render FPS HUD visibility  | 
Toggle whether render fps item is visible in HUD or not.  | 
toggle_hud_resolution_visibility  | 
Toggle Render Resolution HUD visibility  | 
Toggle whether render resolution item is visible in HUD or not.  | 
toggle_hud_progress_visibility  | 
Toggle Render Progress HUD visibility  | 
Toggle whether render progress item is visible in HUD or not.  | 
toggle_hud_camera_speed_visibility  | 
Toggle Camera Speed HUD visibility  | 
Toggle whether camera speed HUD item is visible in HUD or not.  | 
toggle_hud_memory_visibility  | 
Toggle Memory Item HUD visibility  | 
Toggle whether HUD memory items HUD are visible in HUD or not.  | 
toggle_hud_visibility  | 
Toggle Global HUD visibility  | 
Toggle whether any HUD items are visible or not.  |