Actions in omni.kit.viewport.actions#
ID |
Display Name |
Description |
---|---|---|
perspective_camera |
Perspective Camera |
Switch to Perspective Camera |
top_camera |
Top Camera |
Switch to Top Camera |
front_camera |
Front Camera |
Switch to Front Camera |
right_camera |
Right Camera |
Switch to Right Camera |
toggle_show_by_purpose_all |
Toggle Show All Purpose |
Toggle Show By Purpose - All |
toggle_show_by_purpose_guide |
Toggle Show Guide Purpose |
Toggle Show By Purpose - Guide |
toggle_show_by_purpose_proxy |
Toggle Show Proxy Purpose |
Toggle Show By Purpose - Proxy |
toggle_show_by_purpose_render |
Toggle Show Render Purpose |
Toggle Show By Purpose - Render |
toggle_camera_visibility |
Toggle Show Cameras |
Toggle Show By Type - Cameras |
toggle_light_visibility |
Toggle Show Lights |
Toggle Show By Type - Lights |
toggle_skeleton_visibility |
Toggle Show Skeletons |
Toggle Show By Type - Skeletons |
toggle_audio_visibility |
Toggle Show Audio |
Toggle Show By Type - Audio |
toggle_mesh_visibility |
Toggle Show Meshes |
Toggle Show By Type - Meshes |
toggle_show_by_type_visibility |
Toggle Show By Type |
Toggle Show By Type - All Type Toggle |
toggle_grid_visibility |
Toggle Grid |
Toggle drawing of grid |
toggle_axis_visibility |
Toggle Camera Axis |
Toggle drawing of camera axis |
toggle_selection_hilight_visibility |
Toggle Selection Outline |
Toggle drawing of selection hilight |
toggle_bounding_box_visibility |
Toggle Bounding Box |
Toggle drawing of bounding box |
toggle_global_visibility |
Toggle Global Visibility |
Toggle drawing of grid, HUD, audio, light, camera, and skeleton gizmos |
toggle_viewport_visibility |
Toggle Viewport item visibility |
Toggle drawing of Viewport items by key. |
toggle_camera_inertia_enabled |
Toggle Camera Inertia Enabled |
Toggle Camera Inertia Mode Enabled |
toggle_fill_viewport |
Toggle Fill Viewport |
Toggle Fill Viewport Setting |
toggle_lock_navigation_height |
Toggle Lock Navigation Height |
Toggle whether fly-mode forward/backward and up/down uses ore ignores the camera orientation. |
set_viewport_resolution |
Set Viewport Resolution |
Set a Viewport’s resolution with a tuple or named constant. |
set_renderer_rtx_realtime |
Set Renderer to RTX Realtime |
Set Renderer Engine to RTX Realtime |
set_renderer_rtx_pathtracing |
Set Renderer to RTX Pathtracing |
Set Renderer Engine to RTX Pathtracing |
toggle_rtx_rendermode |
Toggle RTX render-mode |
Toggle RTX render-mode between Realtime and Pathtracing |
set_renderer_iray |
Set Renderer to RTX Accurate (Iray) |
Set Renderer Engine to RTX Accurate (Iray) |
set_renderer_pxr_storm |
Set Renderer to Pixar Storm |
Set Renderer Engine to Pixar Storm |
toggle_wireframe |
Toggle wireframe |
Toggle wireframe |
toggle_hud_fps_visibility |
Toggle Render FPS HUD visibility |
Toggle whether render fps item is visible in HUD or not. |
toggle_hud_resolution_visibility |
Toggle Render Resolution HUD visibility |
Toggle whether render resolution item is visible in HUD or not. |
toggle_hud_progress_visibility |
Toggle Render Progress HUD visibility |
Toggle whether render progress item is visible in HUD or not. |
toggle_hud_camera_speed_visibility |
Toggle Camera Speed HUD visibility |
Toggle whether camera speed HUD item is visible in HUD or not. |
toggle_hud_memory_visibility |
Toggle Memory Item HUD visibility |
Toggle whether HUD memory items HUD are visible in HUD or not. |
toggle_hud_visibility |
Toggle Global HUD visibility |
Toggle whether any HUD items are visible or not. |