omni.kit.scene_view.xr_utils: UI SceneView Helper Utilities# omni.kit.scene_view.xr_utils Overview When to reach for it Architecture Lifecycle rules Coordinate conventions Stability Where to go next Spatial Sources new_translation_source(position) new_rotation_source(euler) new_scale_source(scale) new_look_at_camera_source() new_prim_path_source(prim_path) new_transform_matrix_source(matrix) Composition order matters Edge cases See also WidgetComponent The widget contract Sizing model Update policy Triggering a rebuild Tinting and color Where it fits See also Advanced Manipulators TransformableManipulator / TransformableManipulatorModel ComposableManipulator and ManipulatorComponent Built-in handle components Gesture handlers PreventGestureOverlap SceneViewManager / SceneViewAttachMode See also Migration Argument-by-argument translation A side-by-side example Common patterns Static world placement Camera-facing HUD Prim-anchored label Runtime rotation Triggering a redraw Examples 1. Basic in-scene panel 2. Camera-facing HUD 3. Prim-anchored label See also API (python) Changelog [1.0.2] - 2026-05-13 Added Changed Removed [1.0.1] - 2025-10-20 Added [1.0.0] - 2025-03-18 Changed