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Table of Contents

omni.kit.scene_view.xr_utils

  • Overview
  • Spatial Sources
  • WidgetComponent
  • Advanced Manipulators
  • Migration
  • Examples
  • API (python)
    • Modules
      • omni.kit.scene_view.xr_utils
        • Classes
          • Area2DComponent
          • ComposableManipulator
          • PreventGestureOverlap
          • Resize2DGestureHandler
          • Resize2DHandleComponent
          • RotationGestureHandler
          • RotationHandleComponent
          • ScaleGestureHandler
          • ScaleHandleComponent
          • SceneViewAttachMode
          • SceneViewManager
          • SceneViewUtilsExtension
          • SpatialSource
          • TransformableManipulator
          • TransformableManipulatorModel
          • TranslationGestureHandler
          • TranslationHandleComponent
          • UiContainer
          • UpdatePolicy
          • WidgetComponent
  • Changelog

omni.kit.scene_view.xr_utils: UI SceneView Helper Utilities#

omni.kit.scene_view.xr_utils

  • Overview
    • When to reach for it
    • Architecture
    • Lifecycle rules
    • Coordinate conventions
    • Stability
    • Where to go next
  • Spatial Sources
    • new_translation_source(position)
    • new_rotation_source(euler)
    • new_scale_source(scale)
    • new_look_at_camera_source()
    • new_prim_path_source(prim_path)
    • new_transform_matrix_source(matrix)
    • Composition order matters
    • Edge cases
    • See also
  • WidgetComponent
    • The widget contract
    • Sizing model
    • Update policy
    • Triggering a rebuild
    • Tinting and color
    • Where it fits
    • See also
  • Advanced Manipulators
    • TransformableManipulator / TransformableManipulatorModel
    • ComposableManipulator and ManipulatorComponent
    • Built-in handle components
    • Gesture handlers
    • PreventGestureOverlap
    • SceneViewManager / SceneViewAttachMode
    • See also
  • Migration
    • Argument-by-argument translation
    • A side-by-side example
    • Common patterns
      • Static world placement
      • Camera-facing HUD
      • Prim-anchored label
      • Runtime rotation
      • Triggering a redraw
  • Examples
    • 1. Basic in-scene panel
    • 2. Camera-facing HUD
    • 3. Prim-anchored label
    • See also
  • API (python)
  • Changelog
    • [1.0.2] - 2026-05-13
      • Added
      • Changed
      • Removed
    • [1.0.1] - 2025-10-20
      • Added
    • [1.0.0] - 2025-03-18
      • Changed

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Last updated on Jul 18, 2026.