CHANGELOG

This document records all notable changes to omni.kit.scene_view.opengl extension. This project adheres to Semantic Versioning <https://semver.org/>_.

[1.3.0] - 2024-05-14

Added

  • Order independent transparency rendering option

[1.2.0] - 2024-04-25

Added

  • Documentation generation

[1.1.1] - 2024-01-03

Added

  • Support for ui.scene.Widget.

[1.1.0] - 2023-11-28

Fixed

  • Update PolyMesh-ebo count when vertex count is dirty.

[1.0.9] - 2023-11-08

Added

  • More granular carb profile-zones.

[1.0.8] - 2023-11-01

Fixed

  • Update GLLines count when vertex count is dirty.

[1.0.7] - 2023-09-22

Fixed

  • Call base class destroy method which is now required.

[1.0.6] - 2023-07-10

Added

  • Test for legacy flip vs USD UV specification.

[1.0.5] - 2023-05-16

Added

  • Support for textured meshes.

[1.0.4] - 2023-05-16

Fixed

  • Make texture methods const correct.

[1.0.3] - 2023-04-14

Added

  • Support depth compositing in OpenGLWidget and OpenGLSceneView.

[1.0.2] - 2023-03-10

Fixed

  • Issue with re-painting last valid frame after scene was emptied.

Changed

  • Optimize removal of all buffers of a type.

  • Release more GPU resources when scene is empty or Widget is made inivisible.

[1.0.1] - 2023-02-07

Removed

  • The empty __init__.py file under omni/kit/scene_view was preventing sibling extensions from being loaded.

[1.0.0] - 2023-01-17

Added

  • Initial version.