UsdShadeDisconnectCommand#

class omni.kit.property.material.UsdShadeDisconnectCommand(target: Input)#

Bases: Command

A command to disconnect a target input from its source in USD’s shading system.

This command handles the disconnection of a UsdShade Input from either an Output or another Input that it is connected to. It is capable of storing the source information for undo operations.

Parameters:

target (UsdShade.Input) – The input to be disconnected from its source.

Methods

__init__(target)

Initializes the command to disconnect a shading input.

do()

Executes the disconnection of a shading input.

undo()

Reverts the disconnection of a shading input.

__init__(target: Input)#

Initializes the command to disconnect a shading input.

do()#

Executes the disconnection of a shading input.

undo()#

Reverts the disconnection of a shading input.