Changelog#

The format is based on Keep a Changelog.

[1.0.17] - 2024-07-16#

Changed#

  • Updated documentation with AI agent.

[1.0.16] - 2023-11-06#

Changes#

  • Fix issue that CreateMeshPrimWithDefaultXformCommand does not accept type Gf.Vec for object_position param.

  • Fix issue that creating primitives from context menu does not put meshes above ground.

[1.0.15] - 2023-10-31#

Changes#

  • Add more tests to increase code coverage.

[1.0.14] - 2023-08-24#

Changes#

  • Fix issue that creates meshes offset them by 50m instead of 0.5m in meter units.

[1.0.13] - 2023-04-26#

Changes#

  • Revert behavior to not create meshes above ground by default, and use param to control the behavior.

[1.0.12] - 2023-04-03#

Changes#

  • Fix UV mapping.

  • Ensure all meshes created above ground.

[1.0.11] - 2023-03-23#

Changes#

  • Use texCoord2f[] for primvars:st type.

[1.0.10] - 2023-03-15#

Changes#

  • Use texCoord2d[] for primvars:st type.

[1.0.9] - 2023-01-06#

Changes#

  • Fix test_tessellation_params test by creating a new stage

[1.0.8] - 2022-11-25#

Changes#

  • Improve mesh primitives for physx needs.

  • Make sure cone and cylinder are watertight.

  • Fix normal issues at the tip of Cone.

  • Add more tessellation settings for caps of cone and cylinder.

  • Add more tessellation settings for cube to tesselate cube with axis.

[1.0.7] - 2022-11-22#

Changes#

  • Fix to avoid crash at shutdown when loading optional slice

[1.0.6] - 2022-11-22#

Changes#

  • Make UI dpendency optional

[1.0.5] - 2022-11-12#

Changes#

  • Export extent attr for mesh.

[1.0.4] - 2022-11-11#

Changes#

  • Clean up dependencies.

[1.0.3] - 2022-10-25#

Changes#

  • Added prepend_default_prim parameters to CreateMeshPrimWithDefaultXformCommand

[1.0.2] - 2022-08-12#

Changes#

  • Added select_new_prim & prim_path parameters to CreateMeshPrimWithDefaultXformCommand

[1.0.1] - 2022-06-08#

Changes#

  • Updated menus to use actions.

[1.0.0] - 2020-09-09#

Changes#

  • Supports cube, cone, cylinder, disk, plane, sphere, torus generation.

  • Supports subdivision of meshes.