remove_usd_source_asset_path_from_mtl_lib#

omni.kit.material.library.remove_usd_source_asset_path_from_mtl_lib(
source_asset_path: str,
source_asset_subid: str,
)#

Removes a material from the context menu.

Parameters:
  • source_asset_path (str) – The USD Identifier corresponding to the source asset path of a USD Shader Node.

  • source_asset_subid (str) – The USD Sub-identifier corresponding to the source asset sub-identifier of a USD Shader Node.