Actions in omni.kit.material.library#
ID |
Display Name |
Description |
---|---|---|
create_add_materialx_reference_material_and_assign |
create_add_materialx_reference_material_and_assign |
Create Add MaterialX Reference Material & Assign To Selected Prims |
create_add_mdl_file_material_and_assign |
create_add_mdl_file_material_and_assign |
Add MDL File |
create_add_mtlx_file_material_and_assign |
create_add_mtlx_file_material_and_assign |
Add MaterialX Reference |
create_flex_material_material_and_assign |
create_flex_material_material_and_assign |
Create Flex Material Material & Assign To Selected Prims |
create_material_and_assign |
create_material_and_assign |
create_material_and_assign |
create_omniemissive_material_and_assign |
create_omniemissive_material_and_assign |
Create OmniEmissive Material & Assign To Selected Prims |
create_omniglass_material_and_assign |
create_omniglass_material_and_assign |
Create OmniGlass Material & Assign To Selected Prims |
create_omnihair_auburn_material_and_assign |
create_omnihair_auburn_material_and_assign |
Create OmniHair Auburn Material & Assign To Selected Prims |
create_omnihair_black_material_and_assign |
create_omnihair_black_material_and_assign |
Create OmniHair Black Material & Assign To Selected Prims |
create_omnihair_blonde_material_and_assign |
create_omnihair_blonde_material_and_assign |
Create OmniHair Blonde Material & Assign To Selected Prims |
create_omnihair_brown_material_and_assign |
create_omnihair_brown_material_and_assign |
Create OmniHair Brown Material & Assign To Selected Prims |
create_omnihair_material_and_assign |
create_omnihair_material_and_assign |
Create OmniHair Material & Assign To Selected Prims |
create_omnihair_wet_material_and_assign |
create_omnihair_wet_material_and_assign |
Create OmniHair Wet Material & Assign To Selected Prims |
create_omnipbr_clearcoat_material_and_assign |
create_omnipbr_clearcoat_material_and_assign |
Create OmniPBR ClearCoat Material & Assign To Selected Prims |
create_omnipbr_material_and_assign |
create_omnipbr_material_and_assign |
Create OmniPBR Material & Assign To Selected Prims |
create_omnipbrbase_material_and_assign |
create_omnipbrbase_material_and_assign |
Create OmniPBRBase Material & Assign To Selected Prims |
create_omnisurface_blood_material_and_assign |
create_omnisurface_blood_material_and_assign |
Create OmniSurface Blood Material & Assign To Selected Prims |
create_omnisurface_brushedmetal_material_and_assign |
create_omnisurface_brushedmetal_material_and_assign |
Create OmniSurface BrushedMetal Material & Assign To Selected Prims |
create_omnisurface_bubble_material_and_assign |
create_omnisurface_bubble_material_and_assign |
Create OmniSurface Bubble Material & Assign To Selected Prims |
create_omnisurface_carpaint_material_and_assign |
create_omnisurface_carpaint_material_and_assign |
Create OmniSurface CarPaint Material & Assign To Selected Prims |
create_omnisurface_carpaintmetallic_material_and_assign |
create_omnisurface_carpaintmetallic_material_and_assign |
Create OmniSurface CarPaintMetallic Material & Assign To Selected Prims |
create_omnisurface_ceramic_material_and_assign |
create_omnisurface_ceramic_material_and_assign |
Create OmniSurface Ceramic Material & Assign To Selected Prims |
create_omnisurface_chrome_material_and_assign |
create_omnisurface_chrome_material_and_assign |
Create OmniSurface Chrome Material & Assign To Selected Prims |
create_omnisurface_clay_material_and_assign |
create_omnisurface_clay_material_and_assign |
Create OmniSurface Clay Material & Assign To Selected Prims |
create_omnisurface_clearwater_material_and_assign |
create_omnisurface_clearwater_material_and_assign |
Create OmniSurface ClearWater Material & Assign To Selected Prims |
create_omnisurface_copper_material_and_assign |
create_omnisurface_copper_material_and_assign |
Create OmniSurface Copper Material & Assign To Selected Prims |
create_omnisurface_deepwater_material_and_assign |
create_omnisurface_deepwater_material_and_assign |
Create OmniSurface DeepWater Material & Assign To Selected Prims |
create_omnisurface_default_material_and_assign |
create_omnisurface_default_material_and_assign |
Create OmniSurface Default Material & Assign To Selected Prims |
create_omnisurface_diamond_material_and_assign |
create_omnisurface_diamond_material_and_assign |
Create OmniSurface Diamond Material & Assign To Selected Prims |
create_omnisurface_dustedglass_material_and_assign |
create_omnisurface_dustedglass_material_and_assign |
Create OmniSurface DustedGlass Material & Assign To Selected Prims |
create_omnisurface_foam_material_and_assign |
create_omnisurface_foam_material_and_assign |
Create OmniSurface Foam Material & Assign To Selected Prims |
create_omnisurface_frostedglass_material_and_assign |
create_omnisurface_frostedglass_material_and_assign |
Create OmniSurface FrostedGlass Material & Assign To Selected Prims |
create_omnisurface_glass_material_and_assign |
create_omnisurface_glass_material_and_assign |
Create OmniSurface Glass Material & Assign To Selected Prims |
create_omnisurface_glossypaint_material_and_assign |
create_omnisurface_glossypaint_material_and_assign |
Create OmniSurface GlossyPaint Material & Assign To Selected Prims |
create_omnisurface_gold_material_and_assign |
create_omnisurface_gold_material_and_assign |
Create OmniSurface Gold Material & Assign To Selected Prims |
create_omnisurface_honey_material_and_assign |
create_omnisurface_honey_material_and_assign |
Create OmniSurface Honey Material & Assign To Selected Prims |
create_omnisurface_incandescentbulb_material_and_assign |
create_omnisurface_incandescentbulb_material_and_assign |
Create OmniSurface IncandescentBulb Material & Assign To Selected Prims |
create_omnisurface_jade_material_and_assign |
create_omnisurface_jade_material_and_assign |
Create OmniSurface Jade Material & Assign To Selected Prims |
create_omnisurface_maplesyrup_material_and_assign |
create_omnisurface_maplesyrup_material_and_assign |
Create OmniSurface MapleSyrup Material & Assign To Selected Prims |
create_omnisurface_material_and_assign |
create_omnisurface_material_and_assign |
Create OmniSurface Material & Assign To Selected Prims |
create_omnisurface_orangejuice_material_and_assign |
create_omnisurface_orangejuice_material_and_assign |
Create OmniSurface OrangeJuice Material & Assign To Selected Prims |
create_omnisurface_peanutbutter_material_and_assign |
create_omnisurface_peanutbutter_material_and_assign |
Create OmniSurface PeanutButter Material & Assign To Selected Prims |
create_omnisurface_plastic_material_and_assign |
create_omnisurface_plastic_material_and_assign |
Create OmniSurface Plastic Material & Assign To Selected Prims |
create_omnisurface_polyethylene_material_and_assign |
create_omnisurface_polyethylene_material_and_assign |
Create OmniSurface Polyethylene Material & Assign To Selected Prims |
create_omnisurface_rubber_material_and_assign |
create_omnisurface_rubber_material_and_assign |
Create OmniSurface Rubber Material & Assign To Selected Prims |
create_omnisurface_skimmilk_material_and_assign |
create_omnisurface_skimmilk_material_and_assign |
Create OmniSurface SkimMilk Material & Assign To Selected Prims |
create_omnisurface_skin_1_material_and_assign |
create_omnisurface_skin_1_material_and_assign |
Create OmniSurface Skin 1 Material & Assign To Selected Prims |
create_omnisurface_skin_2_material_and_assign |
create_omnisurface_skin_2_material_and_assign |
Create OmniSurface Skin 2 Material & Assign To Selected Prims |
create_omnisurface_skin_3_material_and_assign |
create_omnisurface_skin_3_material_and_assign |
Create OmniSurface Skin 3 Material & Assign To Selected Prims |
create_omnisurface_skin_4_material_and_assign |
create_omnisurface_skin_4_material_and_assign |
Create OmniSurface Skin 4 Material & Assign To Selected Prims |
create_omnisurface_twotonecarpaint_material_and_assign |
create_omnisurface_twotonecarpaint_material_and_assign |
Create OmniSurface TwoToneCarPaint Material & Assign To Selected Prims |
create_omnisurface_velvet_material_and_assign |
create_omnisurface_velvet_material_and_assign |
Create OmniSurface Velvet Material & Assign To Selected Prims |
create_omnisurface_wax_material_and_assign |
create_omnisurface_wax_material_and_assign |
Create OmniSurface Wax Material & Assign To Selected Prims |
create_omnisurface_wholemilk_material_and_assign |
create_omnisurface_wholemilk_material_and_assign |
Create OmniSurface WholeMilk Material & Assign To Selected Prims |
create_omnisurfaceblend_material_and_assign |
create_omnisurfaceblend_material_and_assign |
Create OmniSurfaceBlend Material & Assign To Selected Prims |
create_omnisurfacelite_material_and_assign |
create_omnisurfacelite_material_and_assign |
Create OmniSurfaceLite Material & Assign To Selected Prims |
create_omnivolumedensity_material_and_assign |
create_omnivolumedensity_material_and_assign |
Create OmniVolumeDensity Material & Assign To Selected Prims |
create_omnivolumeperlinnoise_material_and_assign |
create_omnivolumeperlinnoise_material_and_assign |
Create OmniVolumePerlinNoise Material & Assign To Selected Prims |
create_omnivolumeworleynoise_material_and_assign |
create_omnivolumeworleynoise_material_and_assign |
Create OmniVolumeWorleyNoise Material & Assign To Selected Prims |
create_openpbr_surface_material_and_assign |
create_openpbr_surface_material_and_assign |
Create OpenPBR Surface Material & Assign To Selected Prims |
create_plastic_material_and_assign |
create_plastic_material_and_assign |
Create Plastic Material & Assign To Selected Prims |
create_simpbr_material_and_assign |
create_simpbr_material_and_assign |
Create SimPBR Material & Assign To Selected Prims |
create_simpbr_translucent_material_and_assign |
create_simpbr_translucent_material_and_assign |
Create SimPBR Translucent Material & Assign To Selected Prims |
create_standard_surface_material_and_assign |
create_standard_surface_material_and_assign |
Create Standard Surface Material & Assign To Selected Prims |
create_usd_preview_surface_material_and_assign |
create_usd_preview_surface_material_and_assign |
USD Preview Surface |
create_usd_preview_surface_texture_material_and_assign |
create_usd_preview_surface_texture_material_and_assign |
USD Preview USD Preview Surface Texture |