Tutorial Node: Attributes With CPU/GPU Data

This is a tutorial node. It illustrates how to access data whose memory location, CPU or GPU, is determined at runtime in the compute method. The data types are the same as for the purely CPU and purely GPU tutorials, it is only the access method that changes. The input ‘is_gpu’ determines where the data of the other attributes can be accessed.

Installation

To use this node enable omni.graph.tutorials in the Extension Manager.

Inputs

Name

Type

Descripton

Default

A (inputs:a)

float

First value to be added in algorithm 1

0.0

B (inputs:b)

float

Second value to be added in algorithm 1

0.0

Is Gpu (inputs:is_gpu)

bool

Runtime switch determining where the data for the other attributes lives.

False

Multiplier (inputs:multiplier)

float[3]

Amplitude of the expansion for the input points in algorithm 2

[1.0, 1.0, 1.0]

Points (inputs:points)

float[3][]

Points to be moved by algorithm 2

[]

Outputs

Name

Type

Descripton

Default

Points (outputs:points)

float[3][]

Final positions of points from algorithm 2

None

Sum (outputs:sum)

float

Sum of the two inputs from algorithm 1

None

Metadata

Name

Value

Unique ID

omni.graph.tutorials.CpuGpuData

Version

1

Extension

omni.graph.tutorials

Icon

ogn/icons/omni.graph.tutorials.CpuGpuData.svg

Has State?

False

Implementation Language

C++

Default Memory Type

any

Generated Code Exclusions

None

uiName

Tutorial Node: Attributes With CPU/GPU Data

__memoryType

any

Categories

tutorials

Generated Class Name

OgnTutorialCpuGpuDataDatabase

Python Module

omni.graph.tutorials

See the accompanying tutorial and annotated code at Tutorial 9 - Runtime CPU/GPU Decision