Changelog#
This document records all notable changes to the omni.activity.ui extension.
The format is based on Keep a Changelog. The project adheres to Semantic Versioning.
[1.1.1] - 2025-10-22#
Changed#
- Update the public API for the extension 
[1.1.0] - 2025-09-81#
Fixed#
- Made dependency on omni.kit.usd.layers explicit and optional 
[1.0.29] - 2024-05-29#
Fixed#
- Removed usage of omni.kit.ui 
[1.0.28] - 2023-11-13#
Fixed#
- OMFP-3811: Fixed float division by zero issue 
[1.0.27] - 2023-10-04#
Fixed#
- Ignore nodes with more than 512 events at once. It saves 15s of FE startup. 
[1.0.26] - 2023-10-24#
Fixed#
- OMFP-3078: Fixed activity item name which has space was replaced by % 
[1.0.25] - 2023-09-25#
Fixed#
- Fixed another issue with updating before - progress_stack()is called
[1.0.24] - 2023-10-18#
Added#
- Added addon widget to the stage open event subscription for live session 
[1.0.23] - 2023-10-05#
Added#
- Adds test coverage, to get to 85% 
[1.0.22] - 2023-07-18#
Fixed#
- OM-76599: Show a load asset activity prompt window when drag and drop asset into stage window. 
[1.0.21] - 2023-04-24#
Fixed#
- UI update with Omni UI rasterization optimization enabled 
[1.0.20] - 2023-04-11#
Fixed#
- Fixed issue with updating before - progress_stack()is called
[1.0.19] - 2023-02-08#
Fixed#
- total duration not correct in progress window 
- sync loading activity files between Timeline and Progress windows 
[1.0.18] - 2022-12-08#
Changed#
- Don’t use usd_resolver python callbacks 
[1.0.17] - 2022-12-08#
Fixed#
- try to open non-exsited URL, the spinner is always rotating by using OPEN_FAILED event (OM-73934) 
[1.0.16] - 2022-11-30#
Fixed#
- Updated to use omni.kit.menu.utils 
[1.0.15] - 2022-12-05#
Changed#
- Fixed pinwheel slightly offset from loading bar (OM-74619) 
- Added padding on the tree view header (OM-74828) 
[1.0.14] - 2022-11-28#
Fixed#
- when new stage is created or new stage is loading, the previous stage data should be cleared 
[1.0.13] - 2022-11-24#
Fixed#
- try to open non-exsited URL, the spinner is always rotationg (OM-73934) 
- force loading completion in the model rather than in the widget in case widget is not available (OM-73085) 
[1.0.12] - 2022-11-22#
Changed#
- Make the pinwheel invisible when it’s not loading 
[1.0.11] - 2022-11-22#
Changed#
- Fixed the performance issue when ASSETS_LOADED is triggered by selection change 
- Changed visibility of the progress bar window, instead of poping up when the prompt window is done we show the window when user clicks the status bar’s progress area 
[1.0.10] - 2022-11-18#
Changed#
- fixed performance issue caused by __extend_unfinished 
- create ActivityModelStageOpenForProgress model for progress bar window to solve the performance issue of progress bar 
[1.0.9] - 2022-11-14#
Added#
- informative text on the total progress bar showing the activity event happening (OM-72502) 
- docs for the extension (OM-52478) 
[1.0.8] - 2022-11-10#
Changed#
- also clear the status bar when the stage is loaded so it’s not stuck at 100% 
[1.0.7] - 2022-11-10#
Changed#
- clear the status bar instead of sending progress as 0% when new stage is created 
[1.0.6] - 2022-11-07#
Changed#
- using spinner instead of the ping-pong rectangle for the floating window 
[1.0.5] - 2022-11-07#
Changed#
- make sure the activity progress window is shown and on focus when open stage is triggered 
[1.0.4] - 2022-10-26#
Changed#
- Stop the timeline view when asset_loaded 
- Move the Activity Window menu item under Utilities 
- Disable the menu button in the floating window 
- Rename windows to Activity Progress and Activity Timeline 
- Removed Timeline window menu entry and only make accessible through main Activity window 
- Fixed resizing issue in the Activity Progress Treeview - resizing second column resizer breaks the view 
- Make the spinner active during opening stage 
- Remove the material progress bar size and speed for now 
- Set the Activty window invisible by default (fix OM-67358) 
- Update the preview image 
[1.0.3] - 2022-10-20#
Changed#
- create ActivityModelStageOpen which inherits from ActivityModelRealtime, so to move the stage_path and _flattened_children out from the ActivityModelRealtime mode 
[1.0.2] - 2022-10-18#
Changed#
- Fix the auto save to be window irrelevant (when progress bar window or timeline window is closed, still working), save to “${cache}/activities”, and auto delete the old files, at the moment we keep 20 of them 
- Add file numbers to timeline view when necessary 
- Add size to the parent time range in the tooltip of timeline view when make sense 
- Force progress to 1 when assets loaded 
- Fix the issue of middle and right clicked is triggered unnecessarily, e.g., mouse movement in viewport 
- Add timeline view selection callback to usd stage prim selection 
[1.0.1] - 2022-10-13#
Fixed#
- test failure due to self._addon is None 
[1.0.0] - 2022-06-05#
Added#
- Initial window