Title: Asset Importer — Omniverse Extensions

URL Source: https://docs.omniverse.nvidia.com/extensions/latest/ext_asset-importer.html

Published Time: Wed, 01 Oct 2025 18:15:19 GMT

Markdown Content:
Asset Importer[#](https://docs.omniverse.nvidia.com/extensions/latest/ext_asset-importer.html#asset-importer "Link to this heading")
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Asset Importer is the UI frontend that utilizes extension omni.kit.asset_converter to convert other formats into USD. It mainly supports OBJ, FBX, and glTF formats currently.

Importing Assets in Omniverse USD Composer (Video)[#](https://docs.omniverse.nvidia.com/extensions/latest/ext_asset-importer.html#importing-assets-in-composer-video "Link to this heading")
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This video shows how to use the Import and Convert Feature.

Note

Create has been renamed to USD Composer.

Importing files[#](https://docs.omniverse.nvidia.com/extensions/latest/ext_asset-importer.html#importing-files "Link to this heading")
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Importing assets is done by right clicking in the Content Browser and selecting Import and Convert. Accepted File Formats for conversion are FBX, OBJ and GLTF.

![Image 1: _images/kit_reference-guide_import_fbx.png](https://docs.omniverse.nvidia.com/extensions/latest/_images/kit_reference-guide_import_fbx.png)
Selecting a file will trigger a dialogue giving options on the import function.

![Image 2: _images/kit_reference-guide_import_options.png](https://docs.omniverse.nvidia.com/extensions/latest/_images/kit_reference-guide_import_options.png)

| Option | Use |
| --- | --- |
| Materials | Checked will import materials and textures if available. |
| UsdPreviewSurface | Checked will import materials as UsdPreviewSurface instead of MDL. “Import Materials” must be checked for this option to work. |
| Cameras | Checked will import cameras if present in the asset. |
| Lights | Checked will import lights if present in the asset. This only applies to FBX import currently. |
| Smooth Normals | Assigns/Reassigns Smoothing Groups |
| Meter as World Unit | Checked will import the asset with 1 meter per world unit. By default, it will import the asset with 1 centimeter per world unit. |
| Create /World | Checked will import asset with the root prim as path “/World”. |
| Merge Static Meshes | Checked will merge all static meshes if possible as a single one. |
| Convert to | The target folder of outputs. |

Links/Buttons:
- [#](https://docs.omniverse.nvidia.com/extensions/latest/ext_asset-importer.html#importing-files)
