Live Workflow#
Warning
The Maya Legacy Connector is no longer supported. All users should move to Maya Native.
To Live sync with Maya, turn on the Live toggle on the Omniverse shelf. When a Live sync session is enabled, changes to the scene in Maya are sent to Omniverse, as well as receiving changes to the file from Omniverse.
When Live syncing a file, the most recent settings on the Export panel are honored. For example, if you had cameras and light toggled off and then then toggled on Live sync with a USD file that has cameras and lights, the cameras and lights would not subscribe to Live sync.
For more information on Live Workflows, visit OmniLive
Warning
Live is disabled if the target USD has animation or a different up axis than the Maya file. Duplicating a prim may not retain the prepend information, payload, or reference, if used. This may result in incorrect or heavy mesh information in the USD stage.
Maya Live Sync with Skeletal Mesh#
Live Sync Limitations#
In some cases Materials will appear to not Live Sync, depending on when the viewport textures (checker ball icon) are turned on. To reduce the issue, turn on viewport textures once you open the USD file; otherwise materials loaded before this is turned on will not sync properly.