Omniverse Blender Material Templates
When creating new meshes with the intent of working with Omniverse, we suggest you use the lossless material templates that this version of Blender provides in the Shading panel:

# |
Option |
Description |
Lossless Node Adjustment |
---|---|---|---|
1 |
Omniverse menu |
Contains material graph templates |
N/A |
2 |
UV Set |
Blender mesh connection |
No |
3 |
UV Coordinates |
UV controls |
Yes |
4 |
Texture Inputs |
Texture management |
Yes |
5 |
Parameters |
Parametric controls |
Yes |
6 |
Output |
Blender output |
No |
7 |
Information |
General help |
N/A |
Access the Omniverse Material
Access the Omniverse menu on the right-hand side of the Shading panel’s toolbar:

This menu offers two options:
Replace with OmniPBR graph template
Replace with OmniGlass graph template
Adjust parameters through the Parameters > OmniPBR Compute node:

Provide texture maps in the Texture Inputs nodes:

Converting Your Existing Materials
Upon Exporting to USD, materials are, by default, converted to MDL. Once converted, users can continue to work seamlessly using the converted materials.
For any new materials added to the scene, we suggest using Omniverse Blender Material Templates however, you can work as normal and export again to convert.