Omniverse Blender Material Templates

When creating new meshes with the intent of working with Omniverse, we suggest you use the lossless material templates that this version of Blender provides in the Shading panel:

Numbered elements in the Blender Shading panel UI

#

Option

Description

Lossless Node Adjustment

1

Omniverse menu

Contains material graph templates

N/A

2

UV Set

Blender mesh connection

No

3

UV Coordinates

UV controls

Yes

4

Texture Inputs

Texture management

Yes

5

Parameters

Parametric controls

Yes

6

Output

Blender output

No

7

Information

General help

N/A

Access the Omniverse Material

Access the Omniverse menu on the right-hand side of the Shading panel’s toolbar:

An arrow identifying the Blender Shading panel's Omniverse menu

This menu offers two options:

  • Replace with OmniPBR graph template

  • Replace with OmniGlass graph template

Adjust parameters through the Parameters > OmniPBR Compute node:

An arrow identifying the node's options

Provide texture maps in the Texture Inputs nodes:

An arrow identifying the node's options

Converting Your Existing Materials

Upon Exporting to USD, materials are, by default, converted to MDL. Once converted, users can continue to work seamlessly using the converted materials.

For any new materials added to the scene, we suggest using Omniverse Blender Material Templates however, you can work as normal and export again to convert.