3.2.0-usd.100.1.14

  • Fixed USD plugin load error when opening saved Blender scenes cotaining USD transform cache constraints or mesh sequence cache modifiers.

  • New Overwrite Textures USD export option to allow overwriting existing files when exporting textures.

  • When the Convert uv to st export option is enabled, the active uv map will be renamed st. This can help address the issue where the wrong uv set is assigned in Create when there are multiple uv sets.

  • Now enabling the Convert uv to st USD export option by default.

  • Read all color attributes on USD import. Previously only the displayColor primvar was imported.

  • Now enabling reading color attributes by default.

  • Falling back on importing USD Preview Surface shaders, if possible, if importing MDL is specified but an MDL couldn’t be imported.

  • Fixed incorrect scene scale on import when the USD contains untyped prims.

  • Fixed incorrect color attribute export to USD.

  • Color and normal inputs of exported USDs are now of type color3f and normal3f, respectively.

  • Handling UsdUVTexture shader texture wrap mode on import and export. This fixes an issue where USD Preview Surface materials with UDIM textures were displaying incorrectly in Create.

  • Handling clearcoat and clearcoatRoughness USD Preview Surface shader inputs on USD export.

  • Now setting the USD Preview Surface emissiveColor input on USD export.

  • Fixed missing file extension for exported packed textures on USD export.