Overview

The NVIDIA Omniverse™ 3ds Max Connector Plug-In offers a simple toolkit for 3DS Max Users to send and live sync their model data to an NVIDIA Omniverse™ Nucleus. This not only gives 3DS Max users a first class renderer through OMNIVERSE® Create apps but also grants the ability to open, edit and sync with any of the NVIDIA Omniverse™ Connect plugins. Now, depending on the use case, 3DS Max users can choose the workflows and pipelines that work best for their needs while maintaining up to date revisions for all downstream consumers of their work.

Supported Versions

The Omniverse 3dsMax connector supports the following versions of 3dsMax.

Version

Windows

Linux CentoOS

Linux Ubuntu

2020

Yes
No
No

2021

Yes
No
No

2022

Yes
No
No

2023

Yes
No
No

Signing-In

Once the plug-in is installed, users can sign into an Omniverse server. Users can connect through the main OMNIVERSE® menu item or from the avatar icon on the OMNIVERSE® toolbar.

OMNIVERSE® Panel Connection

Menu Items

Action

Username

Your username

Password

Your Password

Server Information

Server Address

Note

The server address field will store and auto-populate known recent servers.

After the NVIDIA Omniverse™ 3ds Max Connector Plug-In has been loaded and signed in to, users can now sync, open, and export files to Omniverse.