103.1

  • Updated Client Library to 1.17.2

  • Improved - VRayCarpaintMtl now supports Flake mapping type and Flake map channel.

  • Improved conversion graphs for native 3dsMax materials to MDL. Physical, Standard, Roughness/Metallic, and Spec/Gloss were all improved. More texture fields are now supported and better logic for determining when MDL controls are turned on/off.

  • Improved 3dsMax UI controls

    • Renamed export option “Split USD to Multiple Files” to “Batch Export.”

    • Moved some options from Settings to the Export dialog.

    • Exposed Colorspace and Alpha mode on MDL materials.

  • Improved - Refactored cameras.

  • Added Payloads as an option for Batch Export.

  • Added Move to Origin on export.

  • Added V-ray Proxy export.

  • Added X-ref export.

  • Added MDL search paths option. User can now specify additional MDL material paths.

  • Added - Prevent connector installation if 3dsMax is not detected.

  • Added - Tooltips throughout 3dsMax Omniverse Connector.

  • Added - Export UDIMs using the multi tile node.

  • Fixed OM-41216 Camera Filmback did not export properly.

  • Fixed OM-42117 only a .project.usd file should be able to be set as s project.

  • Fixed OM-42204 Importing a USD saves them to the scene without pressing Save.

  • Fixed OM-44912 Script error on MDL creation.

  • Fixed OM-42431 V-ray asset is not visible in Create RT mode rendering.

  • Fixed OM-46067 Merging max file doesn’t update texture fields on MDL.