103.1
Updated Client Library to 1.17.2
Improved - VRayCarpaintMtl now supports Flake mapping type and Flake map channel.
Improved conversion graphs for native 3dsMax materials to MDL. Physical, Standard, Roughness/Metallic, and Spec/Gloss were all improved. More texture fields are now supported and better logic for determining when MDL controls are turned on/off.
Improved 3dsMax UI controls
Renamed export option “Split USD to Multiple Files” to “Batch Export.”
Moved some options from Settings to the Export dialog.
Exposed Colorspace and Alpha mode on MDL materials.
Improved - Refactored cameras.
Added Payloads as an option for Batch Export.
Added Move to Origin on export.
Added V-ray Proxy export.
Added X-ref export.
Added MDL search paths option. User can now specify additional MDL material paths.
Added - Prevent connector installation if 3dsMax is not detected.
Added - Tooltips throughout 3dsMax Omniverse Connector.
Added - Export UDIMs using the multi tile node.
Fixed OM-41216 Camera Filmback did not export properly.
Fixed OM-42117 only a .project.usd file should be able to be set as s project.
Fixed OM-42204 Importing a USD saves them to the scene without pressing Save.
Fixed OM-44912 Script error on MDL creation.
Fixed OM-42431 V-ray asset is not visible in Create RT mode rendering.
Fixed OM-46067 Merging max file doesn’t update texture fields on MDL.