============================================================================================================================================================================================================================= 3ds Max ============================================================================================================================================================================================================================= Overview ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- The |max_long| Plug-In offers a simple toolkit for 3DS Max Users to send and live sync their model data to an |nuc_long|. This not only gives 3DS Max users a first class renderer through OMNIVERSE® Create apps but also grants the ability to open, edit and sync with any of the |connect_long| plugins. Now, depending on the use case, 3DS Max users can choose the workflows and pipelines that work best for their needs while maintaining up to date revisions for all downstream consumers of their work. .. raw:: html
Topics ----------- .. toctree:: :titlesonly: :maxdepth: 1 3ds-max/ui.rst 3ds-max/usage.rst 3ds-max/live.rst 3ds-max/scripting.rst 3ds-max/third_party.rst 3ds-max/feature_support.rst 3ds-max/release_notes.rst 3ds-max/roadmap.rst