Cameras

Cameras in Omniverse KIT based apps do their best to emulate real world cameras and their functionality is as similar as possible.

Using Cameras (Video)

Camera Properties

Camera properties are set in the property panel of a selected camera. Note however that camera properties can be overridden globally via the render settings camera properties if desired.

Camera Properties

Usage

Units

Clipping Range

Clips the view outside of both near and far range values.

World Units

Focal Length

Longer Lens Lengths Narrower FOV, Shorter Lens Lengths Wider FOV

Millimeters

Focus Distance

The distance at which perfect sharpness is achieved.

World Units

fStop

Controls Distance Blurring. Lower Numbers decrease focus range, larger numbers increase it.

N/A

Horizontal Aperture

Emulates sensor/film width on a camera

Millimeters

Horizontal Aperture Offset *

Offsets Resolution/Film gate horizontally.

Millimeters

Projection

Sets camera to perspective or orthographic mode.

N/A

Shutter Open *

Used with Motion Blur to control blur amount, increased values delay shutter opening.

Seconds

Shutter Close *

Used with Motion Blur to control blur amount, increased values forward the shutter close.

Seconds

Stereo Role *

Sets use for stereoscopic renders as left/right eye or mono (default) for non stereo renders.

N/A

Vertical Aperture

Emulates sensor/film height on a camera.

Millimeters

Vertical Aperture Offset *

Offsets Resolution/Film gate vertically.

Millimeters

* KIT Based apps allows these values to be set in accordance with the USD schema, however these settings are currently ignored by RTX rendering.