Cameras¶
Cameras in Omniverse Kit based apps do their best to emulate real world cameras and their functionality is as similar as possible.
Using Cameras (Video)¶
Camera Properties¶
Camera properties are set in the property panel of a selected camera. Note however that camera properties can be overridden globally via the render settings camera properties if desired.
Lens Properties¶
Lens Properties |
Usage |
Units |
---|---|---|
Focal Length |
Longer Lens Lengths Narrower FOV, Shorter Lens Lengths Wider FOV
|
Millimeters
|
Focus Distance |
The distance at which perfect sharpness is achieved.
|
World Units
|
fStop |
Controls Distance Blurring. Lower Numbers decrease focus range, larger
numbers increase it.
|
N/A
|
Projection |
Sets camera to perspective or orthographic mode.
|
N/A
|
Stereo Role * |
Sets use for stereoscopic renders as left/right eye or mono (default)
for non stereo renders.
|
N/A
|
Aperture Properties¶
Aperture Properties |
Usage |
Units |
---|---|---|
Aperture (Horizontal) |
Emulates sensor/film width on a camera
|
Millimeters (or, tenths of a world unit)
|
Aperture Offset (Horizontal) * |
Offsets Resolution/Film gate horizontally.
|
Millimeters (or, tenths of a world unit)
|
Aperture (Vertical) |
Emulates sensor/film height on a camera.
|
Millimeters (or, tenths of a world unit)
|
Aperture Offset (Vertical) * |
Offsets Resolution/Film gate vertically.
|
Millimeters (or, tenths of a world unit)
|
Clipping Properties¶
Clipping Properties |
Usage |
Units |
---|---|---|
Clipping Planes |
||
Clipping Range |
Clips the view outside of both near and far range values.
|
World Units
|
Fisheye Properties¶
Corrected Wide Angle and 360 Degree Rendered Projections can be achieved through the use of the Fisheye Projection.
Fisheye Properties |
Usage |
Units |
---|---|---|
Projection Type |
Pinhole: Standard Camera Projection (Disable Fisheye)
Fisheye Orthographic: Full Frame using Orthographic Correction
Fisheye Equidistant: Full Frame using Equidistant Correction
Fisheye Equisolid: Full Frame using Equisolid Correction
Fisheye Polynomial: 360 Degree Spherical Projection
Fisheye Spherical: 360 Degree Full Frame Projection
|
N/A
N/A
N/A
N/A
N/A
N/A
|
Nominal width |
Rendered Width (Used by Fisheye Polynomial)
|
Pixels
|
Nominal height |
Rendered Height (Used by Fisheye Polynomial)
|
Pixels
|
Optical Center X |
Horizontal Render Position (Used by Fisheye Polynomial)
|
Pixels
|
Optical Center Y |
Vertical Render Position (Used by Fisheye Polynomial)
|
Pixels
|
Shutter Properties¶
Shutter Properties |
Usage |
Units |
---|---|---|
Shutter Open * |
Used with Motion Blur to control blur amount, increased values delay
shutter opening.
|
Seconds
|
Shutter Close * |
Used with Motion Blur to control blur amount, increased values forward
the shutter close.
|
Seconds
|
* Kit Based apps allows these values to be set in accordance with the USD schema, however these settings are currently ignored by RTX rendering.