User Interface

Modes

NVIDIA Omniverse™ View has two user selected modes which tailor the User Interface based upon the needs of the current task. The UI modes are named according to their use case.

../_images/view_ui_review_edit.png

Edit Mode

Edit mode allows users to edit a scene and manage the way the scene is presented. It grants access to a variety of scene manipulation functions, lighting, cameras and accompanying UI.

Review Mode

Review Mode allows users to review or present the scene and hides most of the editing features. The viewport is expanded and controls needed for review such as camera selection are retained.

Top Menu

../_images/view_ui_topmenu.png

File

Menu Items

Action

Connect

Connects NVIDIA Omniverse™ View to an Omniverse Nucleus.

Disconnect

Disconnects a Connection between NVIDIA Omniverse™ View and an NVIDIA Omniverse™ Nucleus.

New

Starts a New USD Document in NVIDIA Omniverse™ View.

New From Scene Template

Starts a New USD Document in NVIDIA Omniverse™ View with some Prebuilt Elements.
  • Cloudy Day

Starts a scene with Cloudy Sky Lighting.
  • Studio

Starts a scene with Simple Studio Lighting.
  • Sunny Day

Starts a scene with Sunny Day Lighting.

Open Recent

Displays a list of recently opened USD files for quick access.

Open

Launches a selected USD File.

ReOpen

Reloads the Currently Opened USD file again.

Save

Saves the current USD file in the previously saved location.

Save As

Saves the current USD file with the option to select a location and name for the file.

Save Flattened As

Saves the current USD file while merging all components to one mesh.

Exit

Quits NVIDIA Omniverse™ View.

Edit

Menu Items

Action

Undo

Reverts last action

Redo

Reverts last Revert Action

Instance

Creates a child of the selected item

Duplicate

Makes a copy of the selected item on the current layer

Duplicate All Layers

Makes a copy of the selected item on ALL layers

Duplicate Collapsed


Delete

Removes the current item from the scene permanently.

Focus

Centers the viewport on the selected item.

Unhide All

Reverts the visiblity state of all items to visible in the scene.

Toggle Visibility

Toggles the visibility state of the currently selected item.

Toggle Visualization Mode

Switches between review and edit modes

Capture Screenshot

Captures a screenshot with current screenshot settings.

Preferences

Opens the preferences window.

Create

Menu Items

Action

Cube

Adds a Cube Primitive

Sphere

Adds a Sphere Primitive

Cylinder

Adds a Cylinder Primitive

Capsule

Adds a Capsule Primitive

Cone

Adds a Cone Primitive

Light

Allows Creation of Lights

Distant Light

Adds a Directional Distant light (ie: Sun)

Disk Light

Adds a Directional Light based on a Disk Shape

Rect Light

Adds a Directional Light based on a Rectangle Shape

Dome Light

Adds an Hemispherical Omnidirectional Light

Sphere Light

Adds an Spherical Omnidirectional Light

Camera

Adds a camera to the stage

Xform

Adds a (null) locator to the stage

Window

Menu Items

Action

Toolbar

Shows/Hides the Toolbar

Asset Browser

Shows/Hides the Asset Browser

Asset Details

Shows/Hides the Details Panel

Material Browser

Shows/Hides the Material Browser

Set Location

Opens the Location Panel

Set Date and Time

Opens the Date and Time Panel

Sky Browser

Shows/Hides the Sky Browser

Stage View

Shows/Hides the Stage

Sun Study

Opens the Sun Study Window

Render Settings

Opens the Render Settings Window

Preferences

Opens the Preference Panel

UI Toggle Visibility

Shows/Hides the User Interface (F7)

Full Screen Mode

Enables and Disables Full Screen Mode

Rendering

Menu Items

Action

Common Render Settings

Render Settings That Are Common to All Modes

Post-Processing Settings

Settings That Are Applied After the Rendered Frame

Path Tracing Settings

Parameters That Control Photo Mode

Real Time Settings

Parameters That control Preview Mode

Eco Mode

Toggles on Fast Rendering Mode (Sacrificing Quality)

Advanced

Menu Items

Action

Layers

Shows/Hides the Layers Panel

USD Paths

Shows/Hides the USD Path Tool

Extension Manager

Shows/Hides the Extensions Panel

Help

Menu Items

Action

Reference Guide

Opens NVIDIA Omniverse™ View Documentation

USD Paths

Opens the Python Scripting API Documentation

Provide Feedback

Sends Feedback to the Omniverse Development Team

About

Gets Information About Your Omniverse Setup

Tool Bar

../_images/view_ui_topbar.png

The Omniverse Tool Bar offers quick access to the most common actions used in NVIDIA Omniverse™ View.

Ref #

Menu Items

Action

1

Open

Launches a Selected USD File

2

Save

Saves the Current USD File in the Previously Saved Location

3

Select Mode

Toggles between selection of Scene Models or individual components

4

Select Tool

Selects objects in the viewport based on selection mode

5

Local/Global

Toggles between Local and Global Manipulation

6

Translate

Moves/Translates Selected Objects based on Local/Global toggle

6

Rotate

Rotates Selected Objects based on Local/Global toggle

8

Scale

Scales Selected Objects

9

Snap

Enable/Disable Snap to Grid

10

Snap Settings

Allows configuration of the Snap Tool

11

Lights

Toggles visibility of Lights in the Scene

Selection (Video)

Transforming Objects (Video)

Toggling Lights

Right Click Menu

The right click menu in NVIDIA Omniverse™ View is a contextual menu, only relevant options will appear.

Right Click Contextual Menu

Panel / Window

State

Menu Item

Action

Viewport/Stage

Asset/Nothing

Create Submenu

See Create Menu

Viewport/Stage

Asset

Find in Content Browser

Locates the selected item in the Content Browser

Viewport/Stage

Asset

Group Selected

Creates and populates a new prim with the selected assets

Viewport/Stage

Asset

Duplicate

Duplicates the selected object

Viewport/Stage

Asset

Assign Material

Assigns materials to the mesh

Viewport/Stage

Asset

Copy URL Link

Coppies the Omniverse Web Link

Viewport/Stage

Asset

Copy Prim Path

Coppies the Omniverse File Path to the selected Prim

Viewport/Stage

Workspace Object

Restore Selected

Removes Changes made in View

Content

Nothing

Create on Selected

Assigns the material on the selected viewport object(s)

Content

Nothing

Refresh

Updates the content browser with latest server content.

Content

Nothing

New Folder

Creates a new folder in the selected location.

Content

Nothing

Icon/List View

Toggles between view types for the content browser.

Content

USD File/Folder

Open

Opens the Selected File/Folder

Content

USD File/Folder

Delete

Deleted the Selected File/Folder

Content

USD File/Folder

Download File

Downloads the selected file/folder to a local location.

Content

USD File/Folder

Copy URL

Coppies the URL to share with other users on your network.

Content

USD File/Folder

Generate Thumbnail

Opens the file and generates thumbnail images.

Content

USD File/Folder

Collect Asset

Localizes assets for the selected file/folder

Display Options

../_images/view_ui_display_options.png

Option

Result

Quality

Sets the viewport visual fidelity.
Preview: RTX mode with some features turned off.
Draft RTX: Good quality features turned on, but still generally tuned for interactive speed over render quality.
Photo: Path Traced. this favors render quality over interactive speed.

Style

Sets the rendering style for the viewport.
Shaded: This is the default rendered mode.
White Mode: White mode sets all opaque objects to use a simple mode material.

Fast Navigation

Viewport Toolbar

The Viewport toolbar is used to control various attributes and settings related to the viewport.

../_images/view_ui_viewport_bar.png

Ref #

Option

Result

1

Display Options

Allows access to enable and disable visibility of various scene elements.

2

Cameras Options

Lists all cameras in a sub menu, selected menu is marked by a check.

3

Lock

Disable/Enable edits to camera properties

4

Lens Length

Drop down with common lens from 10mm - 300mm. If zoom lens is picked, 17mm-70mm for example, then an additional zoom
slider appears to allow user to adjust between the min/max lens values.

5

F-Stop

Realistic f stops 1 - 32

6

Focal Distance

When using depth of field, sets the focus point for objects to be clear and in focus.

7

Ratio

Allows users to select from a list of common screen ratios/resolution.

8

Screen Resolution

Allows for a custom resolution to be set

9

Ratio Lock

Locks the ratio of the current screen resolution.

10

Take Snapshot

Creates a snapshot with current snapshot settings

11

Screenshot Settings

Selects Between Screen, High Quality, 360 Degree or Custom Resolution
Allows Quick Access to Snapshot Settings and Snapshot Folder Through Carat

Viewport Toolbar Walkthrough (Video)

..video:: ../content/video/aec_view_toolbar_overview_2020-1.mp4
width

1000

centered

Visibility Settings

Option

Result

Axis

Up axis indicator that is is in lower left of the viewport.

Cameras

Display of the visual camera meshes

FPS

FPS display in upper right of viewport

Grid

Ground plane grid visibility

Lights

Visual indicators of the light.

Location

Lower right Heads Up display of current location in file

Selection Outline

Display of outline on selected objects.

Camera Options

Option

Result

Cameras

Lists cameras in the scene and switches to selected camera.

Views

Lists all default camera views.

Selected Camera

Selected camera, clicking this opens a menu.

Create From View

Copies all current camera settings and adds a new camera. Launches a name dialog to name new camera.

Screenshot Settings

Option

Result

Screenshot Path

Chooses the path for saving your Screenshots

Capture Viewport

Captures only the viewport